TF2-Rocket Spawner

ReThink

L1: Registered
Jan 4, 2015
4
0
So i'm relatively new to mapping, and was trying to create a defacto practice map when I ran into a small problem. I was trying to create a button toggled rocket auto-spawner for airblast practice and I couldn't find a tutorial anywhere. All I am trying to do is spawn in tf_projectile_rocket but I am completely lost as to how to do so. Any help is greatly appreciated. (by the way, i'm trying to do this mod-free).
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
So i'm relatively new to mapping, and was trying to create a defacto practice map when I ran into a small problem. I was trying to create a button toggled rocket auto-spawner for airblast practice and I couldn't find a tutorial anywhere. All I am trying to do is spawn in tf_projectile_rocket but I am completely lost as to how to do so. Any help is greatly appreciated. (by the way, i'm trying to do this mod-free).

Have a look into using the point_template entity.
 

PyroDevil

L3: Member
Sep 19, 2014
123
141
To have rockets be shot, you'll need an entity called tf_point_weapon_mimic and set it to rockets. To have this entity shoot rockets, you need to give it a name, and have it triggered by something. I used it in my map and set it to trigger when a point was captured. For the button, you create a func_button and have the output be that when the button is pressed it either fires once or fires multiple.
 

ReThink

L1: Registered
Jan 4, 2015
4
0
To have rockets be shot, you'll need an entity called tf_point_weapon_mimic and set it to rockets. To have this entity shoot rockets, you need to give it a name, and have it triggered by something. I used it in my map and set it to trigger when a point was captured. For the button, you create a func_button and have the output be that when the button is pressed it either fires once or fires multiple.

Worked like a charm. Unfortunately, the projectiles were all blue team, but damaged both teams, and could only be reflected by a red player for some reason.