Strange manipulations of forward spawns

HQDefault

...what
aa
Aug 6, 2014
1,056
535
So, me and a ades are working on a collab map project, and the forward spawns should work fine, but for some reason, it keeps on throwing us in the forward spawn when I tested it with bots, and sometimes even put us in the wrong stage altogether

ades and I turned the VMF upside down looking for it, and we couldn't find A HINT to the cause. We went by the book for everything.

Then ades suggested that it was creating the NAV file that caused it to do that. For some reason. Based on my mapping knowledge, that should be impossible.

So what is the cause? Any troubleshooting tips? Did I do something wrong?
 

Freyja

aa
Jul 31, 2009
2,994
5,813
If you have multiple stages make sure your entities are pointing to the correct spawnpoints, or none of them will work properly.
 

henke37

aa
Sep 23, 2011
2,075
515
If you have multiple stages make sure your entities are pointing to the correct spawnpoints, or none of them will work properly.

What we need, and not just OP, is a checklist for this.