US Gameday - Saturday December 27th

Egan

aa
Feb 14, 2010
1,375
1,721
Where:
TF2Maps.net Official US Server: usa.tf2maps.net:27015
Gameday Host: Egan


When:
Event will begin at:
Saturday, December 27th 2014 - 5:00PM EST
Click here for other Timezones
Time converter at worldtimebuddy.com

Map List: (Closed)
Time Played | Map Name | Author | Download | Thread | Notes

20|koth_tupor_a6a|Doktor Richter| BZ2 | 22870 |
30|cp_snowstation_72_a15|Bakscratch| BZ2 | 22807 |
20|koth_heatmap_a1|RubbishyUser| BZ2 ||
30|pl_goldblum_a11|DannyRand| BSP | 22965 |
20|koth_trainyard_a2b|notgoodwithname| BZ2 | 23690 |


Map Pack: Download.

Event Rules and Information (link)

If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)

I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.

Sorry for being late, what with Christmas and all. :)
 
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Doktor Richter

L3: Member
Feb 13, 2014
115
89
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RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Time Played | Map Name | Author | Download | Thread

20|koth_heatmap_a1|RubbishyUsername| 5887 (.BZ2) | 312407

Apparently 1000 deaths on a heatmap is not enough for my insatiable lust for useful information. There isn't really enough to examine where specific classes get kills or die, so I'm sending the map in for another couple of rounds. As usual, "I will not be attending the gameday as my condition for designing this map is to rely on the heatmap alone."
 
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Bakscratch

Finisher of Maps
aa
Oct 29, 2010
714
1,492

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
cp_talon_a3:
Thread: http://forums.tf2maps.net/showthread.php?t=23728
Download: https://www.mediafire.com/?zs4u65b3wtu6xjw

What is it about me and being the 9th post here? Anyway, I want to post some known bugs in the map here to be announced once the map is tested, so I don't have repeat points of feedback like last time.

-A glitchy door in Red's forward spawn
-Some defending team Announcer lines are heard by Blu
-All players on the Red team spawn in the same place in Red's forward spawn, even with different info_player_teamspawn's
-Shadow issues

I'd also like some more specific feedback on areas in the layout that could be improved/endited/scraped. Thanks, and happy testing!
 
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Egan

aa
Feb 14, 2010
1,375
1,721
Post Mortem for Saturday, December 27th 2014
Map Name | Recorded Demo | Feedback Link

koth_tupor_a6a| Demo | Feedback
cp_snowstation_72_a15| Demo | Feedback
koth_heatmap_a1| Demo | Feedback
pl_goldblum_a11| Demo | Feedback
koth_trainyard_a2b| Demo | Feedback
cp_esker_b1| Demo | Feedback

Based on what we did previously, we'll run the rest of the maps that didn't get played in order on impromptu tests throughout the next few days.
 
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Egan

aa
Feb 14, 2010
1,375
1,721
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Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Apparently I accidently put the old version of the map into the files... Somehow. I'll look into it and fix it as soon as I can.
 

Waffe

L5: Dapper Member
Dec 2, 2012
230
203
I could mention that the feedback for pl_coalbed went to the previous map, cp_talon.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
What? Wish I knew that before I started deleting comments. Where is my feedback, then?
:p
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Ok so I made some changes and then went up a version. The next time the map is played all changes should be seen from a3 and a4.