- Oct 12, 2014
- 93
- 109
I would like to collect ideas for a sourcemod/game we might work on, but we need some guidence.
We are currently in the planning phase.
Here is some ideas for hammer entities for mapping:
objPayloadCart
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blu
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/payload.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
RollbackTime: Integer/Deafult (15 seconds)
StartingPoint: String
Speed: Integer
Icon: hud/objectives/payloadcart
objPayloadPoint
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blue
Model: props_objectives/payloadpoint.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
Icon: hud/objectives/payloadpoint
objFlag
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blue
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/intel.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
ReturnTime: Integer/Default (30 seconds)
Icon: hud/objectives/flag
objControlPoint
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blue
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/capturepoint.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
TimeToCap: Integer
Icon: hud/objectives/controlpoint
objTank
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blu
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/tank.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
StartingPoint: String
Speed: Integer
HasGuns: True/False
AmmoType: Bullets/Rockets/Grenades/Arrows/Fire
Icon: hud/objectives/tank
objDoor
Name: String
Parent: String
Rotation: Up/Down/0 0 0
OpenDirection: Up/Down/0 0 0
Team: Any/Red/Blue
Filter: String
OpenRadius: Float
SpawnDoor: True/False
Model: props_doors/1x2_01.mdl
Speed: Integer
HasGuns: True/False
AmmoType: Bullets/Rockets/Grenades/Arrows/Fire
objProjectileShooter
Name: String
Parent: String
Team: Any/Red/Blu
Model: none.mdl
StartingPoint: String
Speed: Integer
HasGuns: True/False
AmmoType: Bullets/Rockets/Grenades/Arrows/Fire
I would love some suggestions of what else could be remade better.
We are currently in the planning phase.
Here is some ideas for hammer entities for mapping:
objPayloadCart
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blu
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/payload.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
RollbackTime: Integer/Deafult (15 seconds)
StartingPoint: String
Speed: Integer
Icon: hud/objectives/payloadcart
objPayloadPoint
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blue
Model: props_objectives/payloadpoint.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
Icon: hud/objectives/payloadpoint
objFlag
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blue
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/intel.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
ReturnTime: Integer/Default (30 seconds)
Icon: hud/objectives/flag
objControlPoint
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blue
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/capturepoint.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
TimeToCap: Integer
Icon: hud/objectives/controlpoint
objTank
Name: String
Id: Integer
Parent: String
Team: Any/Red/Blu
GiveHealth: True/False
GiveAmmo: True/False
ApplyEffect: MultiList
Model: props_objectives/tank.mdl
Skin: Integer or Default
ExplodesOnWin: True/False
StartingPoint: String
Speed: Integer
HasGuns: True/False
AmmoType: Bullets/Rockets/Grenades/Arrows/Fire
Icon: hud/objectives/tank
objDoor
Name: String
Parent: String
Rotation: Up/Down/0 0 0
OpenDirection: Up/Down/0 0 0
Team: Any/Red/Blue
Filter: String
OpenRadius: Float
SpawnDoor: True/False
Model: props_doors/1x2_01.mdl
Speed: Integer
HasGuns: True/False
AmmoType: Bullets/Rockets/Grenades/Arrows/Fire
objProjectileShooter
Name: String
Parent: String
Team: Any/Red/Blu
Model: none.mdl
StartingPoint: String
Speed: Integer
HasGuns: True/False
AmmoType: Bullets/Rockets/Grenades/Arrows/Fire
I would love some suggestions of what else could be remade better.
Last edited: