Triggers Showing In Game, Need Help with Leak

DisruptedHunter

L2: Junior Member
Aug 30, 2009
89
1
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.vmf"

Valve Software - vbsp.exe (Dec 7 2014)
8 threads
materialPath: F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.vmf
"materials/mytextures/custom_blackfukufsfkjsd.vtf": cached version doesn't exist
material "nature/ice001" not found.
Material not found!: NATURE/ICE001
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop WoodWood_Lowdensity for material MYTEXTURES/CUSTOM_WINTERPATTERN2, using default
Patching WVT material: maps/idle_cy4g_winterdreams/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/pl_barnblitz/blendsnowtodirt001_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/nature/blendgroundtograss001b_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/maritime/nature/maritime_grass002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material NATURE/SNOWWALL002A doesn't have a $bottommaterial
error: material NATURE/SNOWWALL002A doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1414 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 20 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1066861 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6323 texinfos to 3730
Reduced 144 texdatas to 116 (4285 bytes to 3099)
Writing C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.bsp
4 seconds elapsed

** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams"

Valve Software - vvis.exe (Dec 7 2014)
fastvis = true
8 threads
reading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
reading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.prt
4977 portalclusters
18129 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 1868336 visible clusters (16.59%)
Total clusters visible: 11260955
Average clusters visible: 2262
Building PAS...
Average clusters audible: 3608
visdatasize:4477890 compressed from 6211296
writing c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
7 seconds elapsed

** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams"

Valve Software - vrad.exe SSE (Dec 7 2014)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']

Loading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
Setting up ray-trace acceleration structure... Done (2.21 seconds)
18780 faces
24 degenerate faces
5524470 square feet [795523648.00 square inches]
814 Displacements
2731135 Square Feet [393283424.00 Square Inches]
18756 patches before subdivision
224310 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 27960771, max 2180
transfer lists: 213.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 73/1024 3504/49152 ( 7.1%)
brushes 3163/8192 37956/98304 (38.6%)
brushsides 32812/65536 262496/524288 (50.1%)
planes 39522/65536 790440/1310720 (60.3%)
vertexes 31556/65536 378672/786432 (48.2%)
nodes 9098/65536 291136/2097152 (13.9%)
texinfos 3730/12288 268560/884736 (30.4%)
texdata 116/2048 3712/65536 ( 5.7%)
dispinfos 814/0 143264/0 ( 0.0%)
disp_verts 37542/0 750840/0 ( 0.0%)
disp_tris 55520/0 111040/0 ( 0.0%)
disp_lmsamples 4037104/0 4037104/0 ( 0.0%)
faces 18780/65536 1051680/3670016 (28.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11995/65536 671720/3670016 (18.3%)
leaves 9172/65536 293504/2097152 (14.0%)
leaffaces 22363/65536 44726/131072 (34.1%)
leafbrushes 6791/65536 13582/131072 (10.4%)
areas 6/256 48/2048 ( 2.3%)
surfedges 141451/512000 565804/2048000 (27.6%)
edges 81486/256000 325944/1024000 (31.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2516/32768 25160/327680 ( 7.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42942/65536 85884/131072 (65.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7697716/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4477890/16777216 (26.7%)
entdata [variable] 22361/393216 ( 5.7%)
LDR ambient table 9172/65536 36688/262144 (14.0%)
HDR ambient table 9172/65536 36688/262144 (14.0%)
LDR leaf ambient 5847/65536 163716/1835008 ( 8.9%)
HDR leaf ambient 9172/65536 256816/1835008 (14.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 4987/0 ( 0.0%)
physics [variable] 1066861/4194304 (25.4%)
physics terrain [variable] 156670/1048576 (14.9%)

Level flags = 0

Total triangle count: 55554
Writing c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
57 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\idle_cy4g_winterdreams.bsp"



This is with all point entity's off. I also have a displacement error as you can see in the log, but I've done it with props off, AND displacements off and I still get this. When I go to load pointfile nothing happens. I don't know where the leak is I can't find any errors. I turn off lights, I turn off props, displacements, I still get weird errors. Can someone help me really fast? I already have a the previous version of this map up on my server. All I did was fix a few things like displacements not being closed and add some lights near props so they looked lit up. Everything was fine then I added 2 more light and a sparkle effect here and there and then it stopped working.

Here's what it looks like.


2rmujht.png



Any help? Id like to fix this today so I can upload the new version.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
What is this? A .png for ants?!

You seem to have an error relating to displacements. (Warning: overflowed 20 displacement corner-neighbor lists.) I'm not sure what it means, but running the compile log through Interlopers should yield some answers.

Also, disabling all of your entities will create a leak 'cos the compiler uses entities to figure out which bit of the map is the map itself and which bit is the void.

As for the trigger brushes, I don't know what to say. The only times I've seen them render in-game was when I forgot to turn them into brush entities, so they were just regular old (solid) brushes. Maybe you've done the same?
 
Last edited:

DisruptedHunter

L2: Junior Member
Aug 30, 2009
89
1
What is this? A .png for ants?!

You seem to have an error relating to displacements. (Warning: overflowed 20 displacement corner-neighbor lists.) I'm not sure what it means, but running the compile log through Interlopers should yield some answers.

Also, disabling all of your entities will create a leak 'cos the compiler uses entities to figure out which bit of the map is the map itself and which bit is the void.

Don't know what to say about the trigger brushes. The only times I've seen them render in-game was when I forgot to turn them into brush entities.


I stated in my OP that I already turned off displacements to check if it was. I've tried turning that off and props, I've tried deleting stuff, I even am getting errors when props are all on now because of wherever the issue is. If I turn off props? Still get it. If I turn off displacements? Still get it. Both? Still get it. point entitys ? still get it. I also ungrouped some...oh.


OH! Looks like It's my fault. I ungrouped some triggers by sending them to world and thats what caused all these problems. I'm such a goof. I was watching tv while doing stuff I guess that's what the issue is. Sorry to make a waste of a post . Happy holidays!