- Aug 30, 2009
- 89
- 1
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.vmf"
Valve Software - vbsp.exe (Dec 7 2014)
8 threads
materialPath: F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.vmf
"materials/mytextures/custom_blackfukufsfkjsd.vtf": cached version doesn't exist
material "nature/ice001" not found.
Material not found!: NATURE/ICE001
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop WoodWood_Lowdensity for material MYTEXTURES/CUSTOM_WINTERPATTERN2, using default
Patching WVT material: maps/idle_cy4g_winterdreams/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/pl_barnblitz/blendsnowtodirt001_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/nature/blendgroundtograss001b_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/maritime/nature/maritime_grass002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material NATURE/SNOWWALL002A doesn't have a $bottommaterial
error: material NATURE/SNOWWALL002A doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1414 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 20 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1066861 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6323 texinfos to 3730
Reduced 144 texdatas to 116 (4285 bytes to 3099)
Writing C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.bsp
4 seconds elapsed
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams"
Valve Software - vvis.exe (Dec 7 2014)
fastvis = true
8 threads
reading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
reading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.prt
4977 portalclusters
18129 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 1868336 visible clusters (16.59%)
Total clusters visible: 11260955
Average clusters visible: 2262
Building PAS...
Average clusters audible: 3608
visdatasize:4477890 compressed from 6211296
writing c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
7 seconds elapsed
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams"
Valve Software - vrad.exe SSE (Dec 7 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
Setting up ray-trace acceleration structure... Done (2.21 seconds)
18780 faces
24 degenerate faces
5524470 square feet [795523648.00 square inches]
814 Displacements
2731135 Square Feet [393283424.00 Square Inches]
18756 patches before subdivision
224310 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 27960771, max 2180
transfer lists: 213.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 73/1024 3504/49152 ( 7.1%)
brushes 3163/8192 37956/98304 (38.6%)
brushsides 32812/65536 262496/524288 (50.1%)
planes 39522/65536 790440/1310720 (60.3%)
vertexes 31556/65536 378672/786432 (48.2%)
nodes 9098/65536 291136/2097152 (13.9%)
texinfos 3730/12288 268560/884736 (30.4%)
texdata 116/2048 3712/65536 ( 5.7%)
dispinfos 814/0 143264/0 ( 0.0%)
disp_verts 37542/0 750840/0 ( 0.0%)
disp_tris 55520/0 111040/0 ( 0.0%)
disp_lmsamples 4037104/0 4037104/0 ( 0.0%)
faces 18780/65536 1051680/3670016 (28.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11995/65536 671720/3670016 (18.3%)
leaves 9172/65536 293504/2097152 (14.0%)
leaffaces 22363/65536 44726/131072 (34.1%)
leafbrushes 6791/65536 13582/131072 (10.4%)
areas 6/256 48/2048 ( 2.3%)
surfedges 141451/512000 565804/2048000 (27.6%)
edges 81486/256000 325944/1024000 (31.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2516/32768 25160/327680 ( 7.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42942/65536 85884/131072 (65.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7697716/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4477890/16777216 (26.7%)
entdata [variable] 22361/393216 ( 5.7%)
LDR ambient table 9172/65536 36688/262144 (14.0%)
HDR ambient table 9172/65536 36688/262144 (14.0%)
LDR leaf ambient 5847/65536 163716/1835008 ( 8.9%)
HDR leaf ambient 9172/65536 256816/1835008 (14.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 4987/0 ( 0.0%)
physics [variable] 1066861/4194304 (25.4%)
physics terrain [variable] 156670/1048576 (14.9%)
Level flags = 0
Total triangle count: 55554
Writing c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
57 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\idle_cy4g_winterdreams.bsp"
This is with all point entity's off. I also have a displacement error as you can see in the log, but I've done it with props off, AND displacements off and I still get this. When I go to load pointfile nothing happens. I don't know where the leak is I can't find any errors. I turn off lights, I turn off props, displacements, I still get weird errors. Can someone help me really fast? I already have a the previous version of this map up on my server. All I did was fix a few things like displacements not being closed and add some lights near props so they looked lit up. Everything was fine then I added 2 more light and a sparkle effect here and there and then it stopped working.
Here's what it looks like.
Any help? Id like to fix this today so I can upload the new version.
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.vmf"
Valve Software - vbsp.exe (Dec 7 2014)
8 threads
materialPath: F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.vmf
"materials/mytextures/custom_blackfukufsfkjsd.vtf": cached version doesn't exist
material "nature/ice001" not found.
Material not found!: NATURE/ICE001
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop WoodWood_Lowdensity for material MYTEXTURES/CUSTOM_WINTERPATTERN2, using default
Patching WVT material: maps/idle_cy4g_winterdreams/brick/blendcobbletocobblesnow001_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/pl_barnblitz/blendsnowtodirt001_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/nature/blendgroundtograss001b_wvt_patch
Patching WVT material: maps/idle_cy4g_winterdreams/maritime/nature/maritime_grass002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...error: material NATURE/SNOWWALL002A doesn't have a $bottommaterial
error: material NATURE/SNOWWALL002A doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1414 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 20 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1066861 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 6323 texinfos to 3730
Reduced 144 texdatas to 116 (4285 bytes to 3099)
Writing C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.bsp
4 seconds elapsed
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams"
Valve Software - vvis.exe (Dec 7 2014)
fastvis = true
8 threads
reading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
reading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.prt
4977 portalclusters
18129 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 1868336 visible clusters (16.59%)
Total clusters visible: 11260955
Average clusters visible: 2262
Building PAS...
Average clusters audible: 3608
visdatasize:4477890 compressed from 6211296
writing c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
7 seconds elapsed
** Executing...
** Command: "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams"
Valve Software - vrad.exe SSE (Dec 7 2014)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
Setting up ray-trace acceleration structure... Done (2.21 seconds)
18780 faces
24 degenerate faces
5524470 square feet [795523648.00 square inches]
814 Displacements
2731135 Square Feet [393283424.00 Square Inches]
18756 patches before subdivision
224310 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
transfers 27960771, max 2180
transfer lists: 213.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 73/1024 3504/49152 ( 7.1%)
brushes 3163/8192 37956/98304 (38.6%)
brushsides 32812/65536 262496/524288 (50.1%)
planes 39522/65536 790440/1310720 (60.3%)
vertexes 31556/65536 378672/786432 (48.2%)
nodes 9098/65536 291136/2097152 (13.9%)
texinfos 3730/12288 268560/884736 (30.4%)
texdata 116/2048 3712/65536 ( 5.7%)
dispinfos 814/0 143264/0 ( 0.0%)
disp_verts 37542/0 750840/0 ( 0.0%)
disp_tris 55520/0 111040/0 ( 0.0%)
disp_lmsamples 4037104/0 4037104/0 ( 0.0%)
faces 18780/65536 1051680/3670016 (28.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11995/65536 671720/3670016 (18.3%)
leaves 9172/65536 293504/2097152 (14.0%)
leaffaces 22363/65536 44726/131072 (34.1%)
leafbrushes 6791/65536 13582/131072 (10.4%)
areas 6/256 48/2048 ( 2.3%)
surfedges 141451/512000 565804/2048000 (27.6%)
edges 81486/256000 325944/1024000 (31.8%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 2516/32768 25160/327680 ( 7.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 42942/65536 85884/131072 (65.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7697716/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 4477890/16777216 (26.7%)
entdata [variable] 22361/393216 ( 5.7%)
LDR ambient table 9172/65536 36688/262144 (14.0%)
HDR ambient table 9172/65536 36688/262144 (14.0%)
LDR leaf ambient 5847/65536 163716/1835008 ( 8.9%)
HDR leaf ambient 9172/65536 256816/1835008 (14.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 4987/0 ( 0.0%)
physics [variable] 1066861/4194304 (25.4%)
physics terrain [variable] 156670/1048576 (14.9%)
Level flags = 0
Total triangle count: 55554
Writing c:\backup folders\documents\tf2 maps\mapping\xmas\idle_cy4g_winterdreams.bsp
57 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Backup Folders\Documents\Tf2 maps\Mapping\xmas\idle_cy4g_winterdreams.bsp" "F:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\idle_cy4g_winterdreams.bsp"
This is with all point entity's off. I also have a displacement error as you can see in the log, but I've done it with props off, AND displacements off and I still get this. When I go to load pointfile nothing happens. I don't know where the leak is I can't find any errors. I turn off lights, I turn off props, displacements, I still get weird errors. Can someone help me really fast? I already have a the previous version of this map up on my server. All I did was fix a few things like displacements not being closed and add some lights near props so they looked lit up. Everything was fine then I added 2 more light and a sparkle effect here and there and then it stopped working.
Here's what it looks like.
Any help? Id like to fix this today so I can upload the new version.