Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to ragdolls
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated rd_asteroid
    • Began interior art-pass process
    • Reduced respawn times for both teams by 1 second

Source: TF2.com
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
Oh man dem props...

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FB864CBFA8361C651C68B65ADC2A5FBB5348A51A


DD7C177F0653AABAE350D7374ABB4678013B39D3


38C43B587C259D31CA41650DB6AB2B1EBAC15DB3


5A850CB8B8974F0BA2D755274FF15B49BDC94EA7


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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Eurostile number overlays. Nice. Very nice indeed.
 
Mar 23, 2013
1,013
347
They only put the new props in RED's base. They just had to give hte props a blue skin and mirror it into the other base... but instead when you play the map now it's now ugly-station vs better-looking-station
 

hutty

aa
Mar 30, 2014
538
444
if you look at the underground tunnels, they are different shapes for each size (one is circle one is a trapezoid)

so its possible that they are planning to make blue side detailed differently
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
I look forward to seeing how it looks later on.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
5gorge was a straight copy-paste job because it's an abomination that was never meant to be. I'm pretty sure it was actually community-made, or at least the community made a version and Valve went "OK we'll just take that and make it over again because it was our map to start with".

Foundry I can understand because both bases are the exact same type of facility, and pretty much all the rest are community maps so we can blame that on lack of creativity or a desperate drive to pander to comp players. It's a little odd to be making two space stations different on the inside, though. Usually once you get into the industrial/Spytech type theming, you hit the palette swap zone, and a space station ought to be pretty much nothing but industrial/Spytech, or at least a spacefaring equivalent.
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
I wonder if the asymmetry will go as far as it does in koth sawmill.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
5gorge was a straight copy-paste job because it's an abomination that was never meant to be. I'm pretty sure it was actually community-made, or at least the community made a version and Valve went "OK we'll just take that and make it over again because it was our map to start with

"A Valve employee has stated that the idea for 5Gorge existed months before Gorge was released."
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I always thought 5 gorge should have rotated the other direction. Make what is the final now the last on both ends and make a unique mid where the spawn is. That way the last half of the map isn't the opposite of how the map is intended to be played.

It was actually a plan for Stoneyridge at one point, a tower on each end, but we never ended up doing it.