Sentry rockets and reflecting

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DeOntwerper

L1: Registered
Nov 20, 2013
46
1
Heya there,

How would I be able to reflect or "push" the rocket projectiles that come from a sentry, within the map?

I tried a trigger_push with pushables then physics objects ticked in the flags...however nothing seems to happen (yes I set the pitch/yaw/roll)

Any help would be much appreciated.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
You don't change the pitch/yaw/roll of the entity itself, you only change them for the key "push direction"

Also just check "everything" just in case
 

DeOntwerper

L1: Registered
Nov 20, 2013
46
1
The push direction was what I was referring to, sorry I didn't mention it.

I've ticked everything (also the rest of the stuff such as client, physics objects, physics debris etc)...and still no dice.
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Are you sure your push force is greater than sentry rockets?
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I'm not sure about sentries, but I know my bass cannon's trigger pushes on Wubwubwub can push players rockets away, it's one of the few little quirks about the map I haven't heard many people notice yet.

This is how I have it set up:

FluIdKj.png

1i2HPSi.png
 
Oct 6, 2008
1,947
445
Crash - when the rockets get pushed away - are they reflected back at the shooter or are they reflected randomly?
 
Oct 6, 2008
1,947
445
Thanks for the info it will help me out :)
 
Mar 23, 2013
1,013
347
I'm not sure about sentries, but I know my bass cannon's trigger pushes on Wubwubwub can push players rockets away, it's one of the few little quirks about the map I haven't heard many people notice yet.

I'm genuinly suprised that they are pushable in the end. Good to know
 
Oct 6, 2008
1,947
445