Gloomwood (My Side Project)

Mar 20, 2012
391
806
Hey guys,

So it's been a while since I was on here. As some of you may have noticed, I've been finishing up congo. What have I been doing since I left? Mostly teaching myself how to make games.

I've made a handful now, so I wanted to go up and make something a bit more challenging/ambitious. I've been working on this game for about 4-5 months now. If I had to compare the game to something, it's kind of like a dark, 19th century Animal Crossing.

It's procedurally generated (if any of you guys are interested in PGC, I can do a write-up of how I coded my systems). It's my second foray into PGC.

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Constables harassing a (potentially inebriated) homeless denizen.

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HUD-less inventory system.

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Constables dynamically investigating a murder scene.

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Playable game of thimblerig.

I've coded a lot of the systems. I'm mostly refactoring and adding in new content at this point. If this kind of game appeals to anyone, just PM me an email and I'll you to the testers list =]
 

SSX

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Feb 2, 2014
392
411
Looks like someone fucked Dishonored with SNES graphics. lol
 
Mar 20, 2012
391
806
Looks like someone fucked Dishonored with SNES graphics. lol

Haha. Yeah, being the whole project is done by just me - I try to gnab a graphical style that is unique but easy to pull off. Making everything low-poly is a basic limitation. Also, I have a friend whose into shader work that I've learned a lot from, so I play around with a lot of shaders.