Edit 1: Ok, my attempt to make them into models was pretty awful. So now I have this, lol;http://forums.tf2maps.net/showthread...1738#post31738
After searching various tutorials (including our massive selection), I have been unable to find any info. I'm getting the compile error 'max_map_planes'. I know which detail brushes are causing this problem, but can't figure out if there's a way to keep them. I seem to recall somewhere that it's possible to convert a set of brushes into a prop/model using XSI, but can't find any good info on it. Thanks in advance for any help
After searching various tutorials (including our massive selection), I have been unable to find any info. I'm getting the compile error 'max_map_planes'. I know which detail brushes are causing this problem, but can't figure out if there's a way to keep them. I seem to recall somewhere that it's possible to convert a set of brushes into a prop/model using XSI, but can't find any good info on it. Thanks in advance for any help
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