Hey everyone,
This is my first post so I hope i'm in the right place.
<<<< Background >>>>
I am working on a trade map with a friend. One of the things we are putting in the map is a boxing ring. It is closed off from every side so other people cannot interfere with boxers. And I have created something that will only allow one person per team to enter. For it I was hoping to create some sort of see-through brush (with like a forcefield texture or something) in-between the red and blu side of the ring that would only disappear and become unsolid when there was BOTH a red and a blu player inside the ring. As of now I have two trigger_multiples, one filtering blu, the other red.
<<<< Actual Question >>>>
How would I make something happen when two trigger_multiples are triggered at the same time? Is there some other better way?
Thanks in advance,
Musaic
This is my first post so I hope i'm in the right place.
<<<< Background >>>>
I am working on a trade map with a friend. One of the things we are putting in the map is a boxing ring. It is closed off from every side so other people cannot interfere with boxers. And I have created something that will only allow one person per team to enter. For it I was hoping to create some sort of see-through brush (with like a forcefield texture or something) in-between the red and blu side of the ring that would only disappear and become unsolid when there was BOTH a red and a blu player inside the ring. As of now I have two trigger_multiples, one filtering blu, the other red.
<<<< Actual Question >>>>
How would I make something happen when two trigger_multiples are triggered at the same time? Is there some other better way?
Thanks in advance,
Musaic