- Feb 17, 2013
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So, for a secret collaboration between me and Waffe I've been working on using AddOutput and Payload. Unfortunately, these gamemodes are the sort of thing where no testing can take place until the set up is just about done. So I'm asking in advance:
- Do team_train_watchers accept AddOutput changing their points? What about during rounds (although that shouldn't happen).
- What exactly does team_control_point_round do in a Payload map?
- If the previous entity is necessary, then I need to learn how to combine addOutputs on a single property. How do I do that? Is it possible? (I suspect no).