AddOutput Fun Times

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
So, for a secret collaboration between me and Waffe I've been working on using AddOutput and Payload. Unfortunately, these gamemodes are the sort of thing where no testing can take place until the set up is just about done. So I'm asking in advance:

  • Do team_train_watchers accept AddOutput changing their points? What about during rounds (although that shouldn't happen).
  • What exactly does team_control_point_round do in a Payload map?
  • If the previous entity is necessary, then I need to learn how to combine addOutputs on a single property. How do I do that? Is it possible? (I suspect no).
 

henke37

aa
Sep 23, 2011
2,075
515
The round entity is required for all round based game modes. It controls the order of the rounds, sets the initial state of control points and tells which spawnrooms should be enabled. And whatever else you like, since it has outputs for being used.
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Had a look at hydro. This pretty much scuttles my plans unless I can find a way of concatenating entries with addOutput. Is this possible?