EU Gameday - Thursday 4th December

Harribo

aa
Nov 1, 2009
871
851
Where:
TF2Maps.net Official EU Server: 91.121.155.109:27015
Gameday Host: Harribo


When:
Thursday, 4th December 2014 - 7PM GMT
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Time converter at worldtimebuddy.com

Map List:
Time Played | Map Name | Author | Download | Thread

20|koth_cliffhill_a4|Moonrat| Mediafire (.BSP) | Thread

15|ctf_copperpit_a13|Bombraker| Dropbox (.RAR) | Thread

20|koth_heatmap_a1|RubbishyUser| TF2maps (.BZ2) | Thread

30|cp_esker_a3|Lotso| Dropbox (.ZIP) | Thread

30|cp_brick|Haromnyuszi| Dropbox (.BSP) | Thread

30|cp_tatry_a4|Vert| TF2maps (.ZIP) | Thread

30|pl_cavecrossing_a1|henke37| TF2maps (.BZ2) | Thread

Map Pack: Download (.ZIP). Ready

Event/Submission Rules and Information (link)

If there's something specific you want feedback on in your map, write a line below the rest of your submission and we'll try to promote discussion about it. (Eg: Do the respawn times feel fair?)
 
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RubbishyUser

L7: Fancy Member
Feb 17, 2013
414
488
Time Played | Map Name | Author | Download | Thread

20|koth_heatmap_a1|RubbishyUsername| 5887 (.BZ2) | 312407

Apparently 1000 deaths on a heatmap is not enough for my insatiable lust for useful information. There isn't really enough to examine where specific classes get kills or die, so I'm sending the map in for another couple of rounds. As usual, "I will not be attending the gameday as my condition for designing this map is to rely on the heatmap alone."
 
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Vert

L2: Junior Member
May 30, 2014
71
21
cp_tatry_a4
Thread: 23228
Download: 5807
 

henke37

aa
Sep 23, 2011
2,075
515
pl_cavecrossing_a1
Thread: 23721
Download: 5934

I'd like to be at the end, since it is a bit long of a map.
 

Harribo

aa
Nov 1, 2009
871
851
Schedule and Map Pack is up, I plan to host Gameday for 2hrs as usual but I expect a fair few of the maps to not reach their map time limit before we switch so have put more maps into the schedule.

Uncuepa, your map is broken, the snowy pl and the rest of the custom assets are not packed into the map, also I couldn't seem to push the invisible cart past the 1st turn anyway, judging by the error signs the pl is going through something there which I couldn't see the hitbox for