- Nov 27, 2014
- 6
- 0
Hey there.
I've only been tinkering with Hammer for a few weeks and had some questions.
I'm currently working on an edit of a trade map and some problems have occurred.
Hoping I can find some help here.
1: Teleport - Ambient
I wanted a two-way teleport to a particuler godmoded/friendly room for both teams. I managed to get that far. I basically just placed a door prop and added the required triggers, destination and team restrictions. They work fine.
However, I'd like clients to hear a door open/closing sound when using the teleport.
The sounds I'd like to use are Doors.FullOpen4 and Doors.FullClose4 as found in the Sound Resource Browser. I used this tutorial https://www.youtube.com/watch?v=lRdM_VgP6nA. In short, I basically made an ambient_generic and put it in the trigger's inputs. However, it doesn't work.
How would I go about fixing this?
Will the sounds be client-side or audible by the entire server?
Finally, can these sounds be embedded in to a .bsp or will they always have to be downloaded seperately?
2: Areaportal - Broken
As mentioned before I'm simply editing a map. I must've accidently messed something up, because something causes a large window to display that typical weird blur. I only noticed recently so there's no real way of going back without tons of time going to waste. I figured it's caused by an area portal as I've ran in to the problem before. But then this time it seems perfectly fine. I compared it to the original .vmf and they're identical. I did remove an areaportal that was previously stationed in an opening/doorway I removed, which was replaced by the teleport I mentioned above. How would I go about finding out what is causing this?
Cheers.
I've only been tinkering with Hammer for a few weeks and had some questions.
I'm currently working on an edit of a trade map and some problems have occurred.
Hoping I can find some help here.
1: Teleport - Ambient
I wanted a two-way teleport to a particuler godmoded/friendly room for both teams. I managed to get that far. I basically just placed a door prop and added the required triggers, destination and team restrictions. They work fine.
However, I'd like clients to hear a door open/closing sound when using the teleport.
The sounds I'd like to use are Doors.FullOpen4 and Doors.FullClose4 as found in the Sound Resource Browser. I used this tutorial https://www.youtube.com/watch?v=lRdM_VgP6nA. In short, I basically made an ambient_generic and put it in the trigger's inputs. However, it doesn't work.
How would I go about fixing this?
Will the sounds be client-side or audible by the entire server?
Finally, can these sounds be embedded in to a .bsp or will they always have to be downloaded seperately?
2: Areaportal - Broken
As mentioned before I'm simply editing a map. I must've accidently messed something up, because something causes a large window to display that typical weird blur. I only noticed recently so there's no real way of going back without tons of time going to waste. I figured it's caused by an area portal as I've ran in to the problem before. But then this time it seems perfectly fine. I compared it to the original .vmf and they're identical. I did remove an areaportal that was previously stationed in an opening/doorway I removed, which was replaced by the teleport I mentioned above. How would I go about finding out what is causing this?
Cheers.
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