ARENA Cliffhill

What theme should I use?

  • Grass/Alpine (current)

    Votes: 1 11.1%
  • Desert

    Votes: 0 0.0%
  • Urban/City

    Votes: 3 33.3%
  • Factory

    Votes: 1 11.1%
  • Space/Moon

    Votes: 1 11.1%
  • Mountains

    Votes: 2 22.2%
  • Snow/Artic

    Votes: 1 11.1%
  • Other (Specify below)

    Votes: 0 0.0%

  • Total voters
    9
  • Poll closed .

Moonrat

nothing left
aa
Jul 30, 2014
932
585
A basic Grass/Alpine map the I plan on making more interesting.
 
Last edited:

Moonrat

nothing left
aa
Jul 30, 2014
932
585
I wouldn't put the theme to a vote. You should choose a theme that you like or haven't used yet, and even then, you should have very little, if any, theme work in an a1.

Yeah.... Though with this map it could be pretty much any theme, and I would like to see what other people think I should do..... ::p:
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Have we not had this exact same discussion before, Moonrat? You don't get other people to decide what they want to put in your map. There's no particular theme you "should" be using, only the theme you want to use.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
A4! this is the first major update, as a fuck ass of things have been added!
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
The map's entirety is flat. Vary the heights which will add to some cover rather than everything having long sniper lines. I wish you good luck.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Fuck yeah, gameday!

Feedback things maybe

Sightlines
Flat map
Dark
Sightlines
Spawn Doors
Sightlines

And some other things!

I'll see what I can do to improve this map.
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
I'm thinking about doing a major overhaul of the map so that it has a better design, not the corridor disease thing I seem to have going on
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
Cliffhill A6 has been receiving a massive redesign, the only thing that has stayed relatively untouched is the cliffs. The map now has a much more square shape, as well as a much much MUCH different design. It is a bit too similar to Harvest, so I am going to have to change that, but I can guarantee these things.

Higher Ceiling for Jumpers
Bigger cliffs for more environment kills
Small size so that the teams can reach the point easy
Smaller sightlines
More combat spaces
Height variation
More interesting point
Better spawns

And some other stuff, hope you children are excited!