Detail Mini-Contest 2014

Freyja

aa
Jul 31, 2009
2,994
5,813
Detailing Mini-Contest 2014

Rules and Information | Upload Thread | Voting Thread

It's that time of year again, where you bust out your creativity, break free of the contraints of "layout," "sightlines," and "optimisation" and create the best damn looking TF2 scene you can. This year is a bit different, and I'm increasing the size of the area you have to work with, so go nuts and do something really special. Good luck, and happy detailing!


Winners:

First place:

A tie between:


detail2014_waffledoctor
XTB0Lgb.jpg


and:

detail2014_theof114
eK07xTr.jpg



Second place:

Also a tie between:

detail2014_drsasha
KZLKEa0.jpg


and:

detail2014_plipplop
f1wHtUq.png

As there was a tie for both first and and second, there won't be any third place prizes given out. However both people who tied will get their respective place prizes.

Rules:
  • 4096x4096 size. No height limit.
  • 3D skybox is allowed.
  • Custom content is allowed as long as it fits one of the following criteria: It is made entirely by yourself, or available for public download prior to the start of the contest.
  • No game logic is required, but players should be able to walk around your map and see your work from multiple perspectives. As such, clipping and optimisation is unecessary.
  • Maximum of two entries per person.
  • You must have at least one spawn point in your map.
  • Your map must be TF2 styled. (No other valve games/other games)
  • Your submission MUST follow this naming convention: detail2014_<forum name>.bsp (If your forum name is stupidly long, compromise on your name, not the prefix. eg. detail2014_vfig.bsp for Velvet Fist Iron Glove's entry)
  • Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.

Deadline:

1st January 2015 00:00 UTC + 8
Click the above link to see the time converted to other times around the world. For quick reference:​

4:00pm GMT (31st December 2014)
3:00am AEST (1st January 2015)
11:00am EST (31st December 2014)
8:00am PST (31st December 2014)

Submission Format:

In your submission (in the submission thread, Will be posted at a later date):
  • A link to your .bsp in one compressed (.bz2) archive following the naming format of detail2014_forumname Use the tf2maps.net upload system or dropbox.
  • Please make sure ALL content is pakrat'd into your BSPs, but please make sure it follows the custom content rules above.
  • You should provide only one screenshot of your map, taken at the best gfx quality your pc can handle, no HUD elements or player models either. For more information on how to do this, click here.

Prizes:

First place:
2 draws (first pick) from Frozen's game prize pool.
3 Months TF2Maps.net VIP
~Others coming~

Second place:
1 draw (second pick) from Frozen's game prize pool.
2 Months TF2Maps.net VIP
~Others coming~

Second place:
1 draw (third pick) from Frozen's game prize pool.
1 Month TF2Maps.net VIP
~Others coming~


FAQ:

What can we map?
You can map anything so as long as it abides by the rules. Take a look at the previous contest winners for some examples.

Does the 3d skybox also have to be inside the 4096x4096 space?
Yes, the skybox must fit within the limits, however remember that there is no limit to height so you can put it above or below the map safely.

Is it okay to have props slightly sticking out of the 4096 squared area?
Yes, however as the containing bounds of your map must contain exactly 4096x4096 (or less) area, any prop origins which are outside these bounds will leak! And that won't be good! So keep your origins inside this space for your sake.

Will sound in the map also be judged as detail?
The judging process at the end of the contest is essentially players wandering through maps and voting on whichever they liked best in a forum poll. So you should add anything that would help give the illusion of the scene (so yes to audio, animations, etc).

Can I donate to the prize stash?
Absolutely you can. It would be much appreciated.

Format of post shamelessly stolen from Egan and TPG
 
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MystycCheez

L1: Registered
Apr 20, 2013
39
43
Since sound/animations are allowed, can I have interactive things like buttons that activate things, or no?
 

BigBros

L3: Member
Aug 20, 2014
147
31
A few questions:

Is there a starting date, or can I start right away?
Do I have to utilize the whole 4096x4096 area?
Can it be interactive? Buttons, moving parts, etc?
And what does it mean by TF2 Styled? Does that mean it has to fit in with the theme of TF2, or can I make something a bit different like an underground temple or futuristic city?
And could I use a picture like this, http://media-cache-ec0.pinimg.com/236x/49/5a/81/495a813baa9101a87b7ffc6c7c626e5d.jpg in my map, or would I have to design all textures by myself.
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Question:
Is recreating locations or scenes allowed? I'd love to redo the Noodle-Bar from the movie braderunner with some obvious changes, or giving crash-cove (from CTR) a tf2-revamp.


Also for those who need inspiration:
http://leveldesigninspirationmachine.tumblr.com/
 
Last edited:
Nov 2, 2010
355
1,048
Question:
Is recreating locations or scenes allowed? I'd love to redo the Noodle-Bar from the movie braderunner with some obvious changes, or giving crash-cove (from CTR) a tf2-revamp.

I totally don't play CTR on my laptop on the bus everyday or anything. Honest.

Anyway, this seems like a contest I might actually attempt.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
4096x4096? That's double last years size and it seems a little excessive for a "mini" contest like this.

It's just to allow flexibility and to mix it up from previous contests. You don't have to use the full space or cram details into every part. I simply wanted to see what people could come up with with more space :)

Since sound/animations are allowed, can I have interactive things like buttons that activate things, or no?

I have no problem with it, but remember that people probably aren't used to buttons doing things, you'll want to do your best to make it obvious or some people might miss an important part of your map!

A few questions:

Is there a starting date, or can I start right away?
Do I have to utilize the whole 4096x4096 area?
Can it be interactive? Buttons, moving parts, etc?
And what does it mean by TF2 Styled? Does that mean it has to fit in with the theme of TF2, or can I make something a bit different like an underground temple or futuristic city?
And could I use a picture like this, A few questions:

Is there a starting date, or can I start right away?
Do I have to utilize the whole 4096x4096 area?
Can it be interactive? Buttons, moving parts, etc?
And what does it mean by TF2 Styled? Does that mean it has to fit in with the theme of TF2, or can I make something a bit different like an underground temple or futuristic city?
And could I use a picture like this, [URL="http://media-cache-ec0.pinimg.com/236x/49/5a/81/495a813baa9101a87b7ffc6c7c626e5d.jpg"]http://media-cache-ec0.pinimg.com/236x/49/5a/81/495a813baa9101a87b7ffc6c7c626e5d.jpg
in my map, or would I have to design all textures by myself.
[/URL] in my map, or would I have to design all textures by myself.

You can start right away.
No you do not have to utilize the entire area, the point of increasing the size was to allow flexibility and creativity.
Yes. See above.
It just means that it fits with TF2's art style. ie. not HL2 realistic textures. Underground temple futuristic cities are fine!
If you're converting it to a texture yourself that's okay, but keep in mind something like that is "breaking out of the tf2 style" as mentioned above.

Question:
Is recreating locations or scenes allowed? I'd love to redo the Noodle-Bar from the movie braderunner with some obvious changes, or giving crash-cove (from CTR) a tf2-revamp.
[/url]

Of course. An artist who says they don't use reference is a lying artist :p
 
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HQDefault

...what
aa
Aug 6, 2014
1,056
535
Are we solely devoting ourselves to one basic scene? Or are we just making crap but playable maps that look fantastic?
 

Shogun

L6: Sharp Member
Jan 31, 2014
260
220
This is something that I was wondering when the last Detailing Contest happened, but will the judges have Max/ Ultra settings enabled? It seems like it'd be pointless to judge a map solely on looks and be running it the game in DX8 with sub-minecraft textures. (Not that I have anything against that)
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
So, based on what I know, we're making a big lump of amazing detail, with no gameplay implementations?

Works for me!
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Count me in! Time to go #MLGpro

Oh, and BTW:

Woah there friend, you might need to slow down

Eh heh heh, real funny.

"Time is a tool you can put on the wall or wear it on your rizd."
 
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