The mini sentry's actually a surprisingly balanced sidegrade, although there are very few people willing to admit it. :thumbup1: Nearly all the classes have a way of dealing with it outside its range, and its hitbox is actually taller than the actual mini itself [the same as a level 1 sentry].
The only class it really hard counters is Scout, and I'm assuming that's the point of the Engineer class as a whole.
I would probably support a nerf of its DPS from 48 to 45, though. And the Engineer definitely needs a new buildable Sentry replacement that isn't just an aimbot.
I don't want to double post, but Toomai, I had the same idea as you on the Tesla Coil. Hell yeah. What if you could build [God forbid I mention this number] three Tesla Coils? Place em around?
Really the only nerf I ask for is less accuracy, so it isn't just: "EH you're in range, you're guaranteed dead, because you can't dodge da bullets"
Interesting that they mentioned "teleport grenade", I saw some of the TF2 guys building and testing something similar to Dishonored, where you'd jump forward like 20 feet in the direction you were looking when I visited them in Bellevue. It looked super WIP when I was there (March 2014), but I wouldn't be surprised to see it in the update.
Nerfing the accuracy won't work, they should just increase the damage drop-off so it does less damage at max range, and most importantly: decrease the turn speed!!
its hitbox is actually taller than the actual mini itself [the same as a level 1 sentry].
Um, no. I'm going to need a citation on that.
Um, no. I'm going to need a citation on that.
It isn't the same as the level 1, but it's much larger than the mini appears, now.