Spy vs. Engineer War Update Speculation Reaction Thread

HQDefault

...what
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Aug 6, 2014
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The mini sentry's actually a surprisingly balanced sidegrade, although there are very few people willing to admit it. :thumbup1: Nearly all the classes have a way of dealing with it outside its range, and its hitbox is actually taller than the actual mini itself [the same as a level 1 sentry].
The only class it really hard counters is Scout, and I'm assuming that's the point of the Engineer class as a whole.
I would probably support a nerf of its DPS from 48 to 45, though. And the Engineer definitely needs a new buildable Sentry replacement that isn't just an aimbot.

I don't want to double post, but Toomai, I had the same idea as you on the Tesla Coil. Hell yeah. What if you could build [God forbid I mention this number] three Tesla Coils? Place em around?

Really the only nerf I ask for is less accuracy, so it isn't just: "EH you're in range, you're guaranteed dead, because you can't dodge da bullets"
 

RubbishyUser

L7: Fancy Member
Feb 17, 2013
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Really the only nerf I ask for is less accuracy, so it isn't just: "EH you're in range, you're guaranteed dead, because you can't dodge da bullets"

I did a rough experiment once and I believe that the minisentry actually does more dps than the minigun at it's furthest natural range. Crazy, I know, but it all relates back to the fact that it's a constant 48 damage per second regardless of distance from the gun. IMHO, simply halving the minisentry's range would be a large enough nerf to encourage players to either lock down single rooms as opposed to corners of the map, or switch to the slower to build level 1 sentry.

Conagher's Law: As an online discussion grows longer, the probability of a suggested nerf to the Gunslinger approaches one.
 
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Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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All I have to say is, after seven years, they'd darn well better have figured out some good ideas for new engineer equipment. They did such a good job with the spy already... people didn't think you could do anything cool with the knife, and then look what happened. Valve themselves said they'd never release an alternate for the sapper, and then look what happened.
 

zpqrei

Theme Changer Extraordinaire
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Oct 19, 2008
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Interesting that they mentioned "teleport grenade", I saw some of the TF2 guys building and testing something similar to Dishonored, where you'd jump forward like 20 feet in the direction you were looking when I visited them in Bellevue. It looked super WIP when I was there (March 2014), but I wouldn't be surprised to see it in the update.
 

PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
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Interesting that they mentioned "teleport grenade", I saw some of the TF2 guys building and testing something similar to Dishonored, where you'd jump forward like 20 feet in the direction you were looking when I visited them in Bellevue. It looked super WIP when I was there (March 2014), but I wouldn't be surprised to see it in the update.

Um.... are you sure you're allowed to say that? Teleporting grenades sound like the sort of thing VALVe may want to keep under wraps for a while.
 

bobotype

L1: Registered
Sep 24, 2014
39
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Nerfing the accuracy won't work, they should just increase the damage drop-off so it does less damage at max range, and most importantly: decrease the turn speed!!

Damage drop off or ramp up is not a thing sentries do so that you can place sentries where you like in a room. Also, considering min-sentries are intended as an offensive sentry for KoTH and Attackers in A/D or Payload, nerfing range means you can't use it effectively while attacking because the Engineer is squishy and the last thing he wants is to get up close.

drop-off, and thus limited ranged effectiveness on the Engineer's only attack sentry, is not the answer. A DPS nerf from 48 to 45 would be fine though [takes 7 seconds to kill a Heavy instead of 6.25 that way!], and a 4 second setup time, just two small tweaks.

At any rate, I really really hope we see more Engineer buildables. And more Demoman explosive weapons in the future, seeing only 7 of his 19 different weapons are explosion related.
 

chemelia

yndersn't
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May 11, 2014
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Um, no. I'm going to need a citation on that.

The projectile collision and player collision hitbox is as tall as a level 1(it was updated a couple months ago), but the bullet hitbox is still remarkably tiny.
 

Crash

func_nerd
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Mar 1, 2010
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Um, no. I'm going to need a citation on that.

It isn't the same as the level 1, but it's much larger than the mini appears, now.

0i2evpm.jpg

(I don't know why this level 1 uses a mini skin)

Old mini sentry hitbox before they nerfed it:
30807E71891080A0C408F4B66A95F94B0B72CE2E


Source
 

bobotype

L1: Registered
Sep 24, 2014
39
5
It isn't the same as the level 1, but it's much larger than the mini appears, now.

I remember being shown an image a while back of both the Level 1 and mini having the same box height in a SPUF thread by the Valve guy who did it. He must have changed it again? Anyway, my bad.
 

wareya

L420: High Member
Jun 17, 2012
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Bobotype: That's the hull. The hull and hitbox are completely different.

Also, for buildings, I'm under a strong impression that projectiles use the hitbox instead of the hull. My pills used to miss minisentries all the time, and then they started hitting more once they improved the hitbox a bit. Hitting them with the direct hit was also a total pain in the ass before.
 
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grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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Anyone remember the laser pistol from TFC? That would be nostalgic. If not incredibly annoying, although it did bugger all damage it did some tangible knockback.
 

Muddy

Muddy
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Sep 5, 2014
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Considering we got the Classic not too long ago (and the Original, if that counts), I'd say it's possible.

Hell, I wouldn't put it past Valve to include all the weapons from TFC that haven't already been adapted in some way.