KotH Imort

ades

L4: Comfortable Member
Jun 27, 2014
165
58
Import

my second completed map (hopefully the name has not been taken yet)
current state is king of the hill but i plan on making it control point depending on how this one turns out

tell me what you think
 
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PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
I like the layout. The point being in an enclosed space surrounded by an open one looks like it could make for some interesting combat.
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
531
798
This looks really nice for an alpha. I will have a download an check things out.
 

fauks

L2: Junior Member
Jul 7, 2013
68
17

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
I vaguely remember having a similar thought when I saw cp_process.
What's the problem with Process?

The crates at mid don't seem to be positioned anywhere they couldn't have reasonably been lifted onto.
 

cat

L1: Registered
Nov 17, 2014
6
0
Really nice map. One change to make, in the indoor lighting try making props from where the light comes from, and for indoor lighting use lightspots. However, places where you have a window you can have a regular light there because it's telling that light is coming from outside.
 

MapLode Ryaun

L1: Registered
Nov 22, 2014
1
0
Review

This is a really nice Alpha map

+ The map looked really nice :)

+ Very nice Layout

+ Rollouts on Soilder, Demo were very nice, but a little pain with the wall there, if I was a demo on competitive in the way back corner I'd be screwed.

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SCRy5Jd.jpg
For sake of Competitive this narrow here can be a tiny bit larger, i barely can make my way with scout, it's not a necessary but for the sake of fluency nice to change that.

EPLR1bw.jpg
So when I come straight out of spawn I notice this huge unused area, maybe do something with it or shrink it? This means more walking and longer time to the point.

7SqZ3An.jpg
This right here looks kinda derpy, the cargo crates are together like that kinda adds more complexity in more of a bad way, I have very little room once i go through the door on the other side so maybe reconsider this area of the map. If it was my decision I'd put a car inside of there and remove the cargo crates. Here's another picture from the other side.
dwuYqwu.jpg


cI2I9ut.jpg
So this is the same area again XD, the two doors kinda make it more complicated, like i'd before maybe remove the crates put a car in there remove that top left door so the player can decide go bottom or top.

Overall with the tiny little tweaks that will help make this RC and Beta this is a damn fine looking Alpha map. This overall is my favorite of my Alpha maps keep the good work and I'll stay tuned.

Rating: Alpha Map, 4.2 out of 5

PS. Sorry for really large pictures :/, starting to use pics so I'll figure something out!

| Link to my group for further opinons, map reviews and community posts
| http://steamcommunity.com/groups/maplode