Angled roofs

PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
This is something I've been wondering for a long time, but I have never been able to figure out. I want to make a roof similar to the one seen on the building in the picture below (sorry, I couldn't find a better picture)

https://wiki.teamfortress.com/w/images/9/9a/Cp_Foundry_hidden_room_outside.png?t=20120108202830

Its basically an angled roof with one part of it heading in one direction, another headed in a different one, yet they meet in the area visible through the crack in the fence. I know its a displacement, but that's about it. Every time I try to replicate the roof, be it through cutting or morphin to make the two halves appear connected, it ends up looking even worse than before.

Edit: here's a better picture of the sort of roof I'm talking about. It's the orange-ish roof seen to the immediate right of the sattelite dish.

https://wiki.teamfortress.com/w/images/d/d9/Hightower.png?t=20130121232531
 
Last edited:

Freyja

aa
Jul 31, 2009
2,994
5,813
It's quite easily actually. all you need to do is make the two roofs like you would normally, so you end up with something like:

iHFjTqK.png


From the underside:

MssChsl.png


Then what you do is you select them both, and run the clipping tool down the seam where they join:

wc671rW.png


Then all you do is select these two parts:

m7lSh4Q.png


And hit delete! Voila!

It gets a bit trickier if the roofs are two different sizes, though it's possible if you line them up correctly. This works for non-90 degree bends too.
 
Sep 19, 2010
475
499
Are you talking about a two roofs that meet together to form an L shape?

First roof that came to mind would be this one from koth_harvest: http://www.tfportal.de/gfx/content/tf2/maps/koth_Harvest.png

What I would do is create an angled brush, duplicate it, and rotate it the desired amount.
hshot01.PNG


Then I would use the clipping tool (located on the left toolbar or just use the shortcut Shift+X) and clip each brush so they'll line up. I think most people here would suggest using a 1:1 or 1:2 slope, it's just easier to work with in the long run.
hshot02.PNG


Finally, just drag the two together until they line up and voilà, you have your roof!
hshot03.PNG


Hopefully this was the answer you're looking for. If not, perhaps it would help to get a couple better screenshots of what you're wanting. I'd suggest starting up a local game in TF2 and then typing the following commands in the developer console: sv_cheats 1, noclip, r_drawviewmodels 0, and cl_drawhud 0. That ought to give you the ability to fly around and take screenshots without anything getting in the way.

Edit: Alllllllllly
 

PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
Also, I just realized how late it is, so hopefully I'll have time tomorrow morning to put up some screenshots of what I'm working on.
 

henke37

aa
Sep 23, 2011
2,075
515
Personally I'd go for vertex manipulation. Put the brushes next to each other so that they touch on the inner corner and then just move the outer corners to the correct spot.
 

Tumby

aa
May 12, 2013
1,085
1,194
For a 90° angle I would do it like Aly.

For any other angle, I would place the 2 brushes in a way like this:
d0bdd23827.jpg


Then I vertex edit the vertecies by only using the arrow keys. I first start with a pretty high grid and go down untill it's at 1. As the vertecies of the rotated brush are not on the grid, I now select all these vertecies and press Ctrl+B. What I end up with is this:
1e69f2c051.jpg


Now i also use Alt+P to make sure that I didn't make anything invalid.

The End