** Executing...
** Command: "C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\tf" "C:\Users\Acer\Desktop\Nathan\Valve Map Decompiler\My Maps\tr_loadout.vmf"
Valve Software - vbsp.exe (Nov 3 2014)
4 threads
materialPath: C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Acer\Desktop\Nathan\Valve Map Decompiler\My Maps\tr_loadout.vmf
Patching WVT material: maps/tr_loadout/egypt/sand_floor_blend_04_with_grass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (708.00 -440.00 -16.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 10240.0 1672.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 9864.0 1672.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 9352.0 3368.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 9352.0 3216.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 9352.0 1520.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 8584.0 1672.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 9096.0 3368.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 9096.0 3216.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (257881 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 107 texinfos to 66
Reduced 20 texdatas to 17 (551 bytes to 440)
Writing C:\Users\Acer\Desktop\Nathan\Valve Map Decompiler\My Maps\tr_loadout.bsp
9 seconds elapsed
** Executing...
** Command: "C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\tf" "C:\Users\Acer\Desktop\Nathan\Valve Map Decompiler\My Maps\tr_loadout"
Valve Software - vvis.exe (Nov 3 2014)
4 threads
reading c:\users\acer\desktop\nathan\valve map decompiler\my maps\tr_loadout.bsp
reading c:\users\acer\desktop\nathan\valve map decompiler\my maps\tr_loadout.prt
LoadPortals: couldn't read c:\users\acer\desktop\nathan\valve map decompiler\my maps\tr_loadout.prt
** Executing...
** Command: "C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\tf" "C:\Users\Acer\Desktop\Nathan\Valve Map Decompiler\My Maps\tr_loadout"
Valve Software - vrad.exe SSE (Nov 3 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\acer\desktop\nathan\valve map decompiler\my maps\tr_loadout.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.31 seconds)
428 faces
209001 square feet [30096226.00 square inches]
4 Displacements
12735 Square Feet [1833873.00 Square Inches]
sun extent from map=0.087156
18 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0127 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 70/8192 840/98304 ( 0.9%)
brushsides 439/65536 3512/524288 ( 0.7%)
planes 336/65536 6720/1310720 ( 0.5%)
vertexes 720/65536 8640/786432 ( 1.1%)
nodes 481/65536 15392/2097152 ( 0.7%)
texinfos 66/12288 4752/884736 ( 0.5%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 4/0 704/0 ( 0.0%)
disp_verts 1156/0 23120/0 ( 0.0%)
disp_tris 2048/0 4096/0 ( 0.0%)
disp_lmsamples 34372/0 34372/0 ( 0.0%)
faces 428/65536 23968/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 188/65536 10528/3670016 ( 0.3%)
leaves 490/65536 15680/2097152 ( 0.7%)
leaffaces 510/65536 1020/131072 ( 0.8%)
leafbrushes 155/65536 310/131072 ( 0.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 2668/512000 10672/2048000 ( 0.5%)
edges 1503/256000 6012/1024000 ( 0.6%)
LDR worldlights 18/8192 1584/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 489/65536 978/131072 ( 0.7%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 2/512 704/180224 ( 0.4%)
LDR lightdata [variable] 331876/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 15781/393216 ( 4.0%)
LDR ambient table 490/65536 1960/262144 ( 0.7%)
HDR ambient table 490/65536 1960/262144 ( 0.7%)
LDR leaf ambient 2779/65536 77812/1835008 ( 4.2%)
HDR leaf ambient 490/65536 13720/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/17412 ( 0.0%)
pakfile [variable] 856/0 ( 0.0%)
physics [variable] 257881/4194304 ( 6.1%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1059
Writing c:\users\acer\desktop\nathan\valve map decompiler\my maps\tr_loadout.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Acer\Desktop\Nathan\Valve Map Decompiler\My Maps\tr_loadout.bsp" "C:\Program Files\Hiddan\FLavio\steamapps\common\Team Fortress 2\tf\maps\tr_loadout.bsp"