- Aug 2, 2009
- 539
- 334
There are plenty of jump maps for demoman and soldier. There are even just jump maps for engineer and scout. However I could not find any jump maps for our soviet friend so I decided to make one.
An important warning: the map contains a point_servercommand to remove gloves of running urgently and the buffalo steak sandvich from players inventory. I am pretty sure someone could abuse this so run this map offline just to be safe.
It is best to use a shotgun on this map. Although you can use a minigun for the pumpkin bomb jumps a shotgun is much easier. You should not be able to use the gru or the steak and can only play as heavy. If you manage to finish the map as a different class let me know and I will see if I can fix it.
Touch the lava and you "die" (you get teleported to the latest checkpoint). Each full health kit indicates a checkpoint. Blue surfaces move or push you (trigger_push).
Currently there are only a few "levels" and aesthetically it is kept very simple. I will try to keep adding new jumps and do a proper art pass once I am satisfied with the jumps and mechanics.
Here is a quickly edited video of the jumps in the map so far:
An important warning: the map contains a point_servercommand to remove gloves of running urgently and the buffalo steak sandvich from players inventory. I am pretty sure someone could abuse this so run this map offline just to be safe.
It is best to use a shotgun on this map. Although you can use a minigun for the pumpkin bomb jumps a shotgun is much easier. You should not be able to use the gru or the steak and can only play as heavy. If you manage to finish the map as a different class let me know and I will see if I can fix it.
Touch the lava and you "die" (you get teleported to the latest checkpoint). Each full health kit indicates a checkpoint. Blue surfaces move or push you (trigger_push).
Currently there are only a few "levels" and aesthetically it is kept very simple. I will try to keep adding new jumps and do a proper art pass once I am satisfied with the jumps and mechanics.
Here is a quickly edited video of the jumps in the map so far:
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