- Nov 12, 2014
- 3
- 0
I'm trying to make a TF2 carts map, and even though I have an ambient_generic with each sound that carts make in them (I read that this is how you apparently "precache" sounds), the carts make nothing but the idle and engine sounds. Jumping, landing, boosting etc. are all inaudible. Where these sounds would usually be played, TF2's console just outputs this:
Is this anything that I can fix? I'm unfamiliar with precaching in maps. I thought it was just as simple as the game calling sounds and playing them, but I clearly must be missing a lot of knowledge on the subject. Does anyone have any experience with this or a solution?
Code:
SV_StartSound: )weapons/bumper_car_speed_boost_start.wav not precached (0)
SV_StartSound: )weapons/bumper_car_jump_land.wav not precached (0)
SV_StartSound: )weapons/bumper_car_speed_boost_stop.wav not precached (0)
SV_StartSound: )weapons/bumper_car_speed_boost_start.wav not precached (0)
SV_StartSound: )weapons/bumper_car_jump_land.wav not precached (0)
SV_StartSound: )weapons/bumper_car_jump_land.wav not precached (0)
SV_StartSound: )weapons/bumper_car_speed_boost_stop.wav not precached (0)
Is this anything that I can fix? I'm unfamiliar with precaching in maps. I thought it was just as simple as the game calling sounds and playing them, but I clearly must be missing a lot of knowledge on the subject. Does anyone have any experience with this or a solution?