- Mar 28, 2008
- 158
- 47
Arena LOCHdown
A few months ago I started making a 5 CP map called Interlock and I held a few playtests within my community. It was fun and seemed to have potential, but the map was full of bugs, it looked awful, and I knew very little of optimisation so often the whole map was rendered at once. The design process had been 'make it up as you go along' so elements of the map often felt like they'd just been shoved in. I found that it was going to be almost impossible to optimise and detail so I eventually gave up on the project.
Last week, the day the heavy update came out, I decided it was time to start remaking it using all the knowledge I'd learnt from the SDK Wiki, posts from this site and tutorials from various other useful sites. So far I've started to creat the Blu half of the middle cap area. Initially I will release Arena and King of the Hill versions, then I will spend some time designing the 2nd and 1st CPs and release the 5cp version.
I've been working on a remake of Interlock, this time it will look and play much better and hopefully it'll be much more optimised. I will first create an Arena and King of the Hill version before I get to work on the final 5cp version.
Blu's part of the middle cp so far
http://img295.imageshack.us/img295/4094/arenalockdowna20022fp0.jpg
http://img174.imageshack.us/img174/2365/arenalockdowna20020lt0.jpg
http://img174.imageshack.us/img174/5753/arenalockdowna20019iz0.jpg
http://img174.imageshack.us/img174/5545/arenalockdowna20018tq3.jpg
http://img174.imageshack.us/img174/8541/arenalockdowna20017ra3.jpg
http://img174.imageshack.us/img174/1728/arenalockdowna20016rq6.jpg
http://img174.imageshack.us/img174/4986/arenalockdowna20015kr4.jpg
http://img174.imageshack.us/img174/7905/arenalockdowna20014ak0.jpg
http://img174.imageshack.us/img174/6659/arenalockdowna20013hu9.jpg
A few months ago I started making a 5 CP map called Interlock and I held a few playtests within my community. It was fun and seemed to have potential, but the map was full of bugs, it looked awful, and I knew very little of optimisation so often the whole map was rendered at once. The design process had been 'make it up as you go along' so elements of the map often felt like they'd just been shoved in. I found that it was going to be almost impossible to optimise and detail so I eventually gave up on the project.
Last week, the day the heavy update came out, I decided it was time to start remaking it using all the knowledge I'd learnt from the SDK Wiki, posts from this site and tutorials from various other useful sites. So far I've started to creat the Blu half of the middle cap area. Initially I will release Arena and King of the Hill versions, then I will spend some time designing the 2nd and 1st CPs and release the 5cp version.
I've been working on a remake of Interlock, this time it will look and play much better and hopefully it'll be much more optimised. I will first create an Arena and King of the Hill version before I get to work on the final 5cp version.
Blu's part of the middle cp so far
http://img295.imageshack.us/img295/4094/arenalockdowna20022fp0.jpg
http://img174.imageshack.us/img174/2365/arenalockdowna20020lt0.jpg
http://img174.imageshack.us/img174/5753/arenalockdowna20019iz0.jpg
http://img174.imageshack.us/img174/5545/arenalockdowna20018tq3.jpg
http://img174.imageshack.us/img174/8541/arenalockdowna20017ra3.jpg
http://img174.imageshack.us/img174/1728/arenalockdowna20016rq6.jpg
http://img174.imageshack.us/img174/4986/arenalockdowna20015kr4.jpg
http://img174.imageshack.us/img174/7905/arenalockdowna20014ak0.jpg
http://img174.imageshack.us/img174/6659/arenalockdowna20013hu9.jpg
Last edited: