US Gameday - Saturday October 18th

Egan

aa
Feb 14, 2010
1,375
1,721
Where:
TF2Maps.net Official US Server: usa.tf2maps.net:27015
Gameday Host: Egan


When:
Event will begin at:
Saturday, October 18th 2014 - 5:00PM EDT
Click here for other Timezones

Map List: (Closed)
Time Played | Map Name | Author | Download | Thread | Notes

20|koth_outskirts_a1|Aman| ZIP | 23440 |
20|koth_nikori_a12|Fantasmos| BZ2 | 23392 |
25|ctf_redbread_a2|HQDefault| ZIP | 23464 |time extend
20|koth_gravelmine_a4|Eatable| BZ2 | 21684 |
30|cp_ironside_a05|Inqwel| BZ2 | 23003 |
20|cp_2000_a2|SPAMSPAMSPAM| BZ2 | 12345 |single stage


Map Pack: Download.

Event Rules and Information (link)

If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)

I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so. Also, sorry for the two day-delay. I figured I was going to wait a day until after the EU gameday thread went up - which never went up - but then I just forgot yesterday since I didn't set any new calendar notices.
 
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Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
koth_outskirts_a1
Thread: 23440
Download: http://tf2.gamebanana.com/maps/download/183116

In addition to the normal feedback I have been debating whether or not the far left route from spawn should be done away with or repurposed in some fashion. Thanks in advance.
 
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Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
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PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
pl_siege_a12

Download:http://forums.tf2maps.net/downloads.php?do=file&id=5849&act=down

Thread:http://forums.tf2maps.net/showthread.php?t=23111

Aside from general feedback, there are some specific things I would like to know. For example, I am wondering if I should move RED's initial spawn to the sign labeled "keep out." Second, should I move BLU's final spawn to the sign labeled "wet paint?" Third, I set up the catwalk dividing the final chokepoint to give BLU a risky but viable means of reaching the cart should it be too far ahead of them. But, I'm worried about RED abusing it. I am wondering if it would be better off pushed up against the building to the left. Finally, if this version is more fun than the last, would it be prudent to upgrade the map to "beta" status, or should it remain in "alpha?"
 
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ZeSpice

L2: Junior Member
Mar 17, 2014
94
34
koth_spoil_a11
Download: .BZ2
Thread: 22844
One more test for this version before i make final changes to layout and start artpass it.
I would like to hear about some comparison between this version and a10.
 
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Egan

aa
Feb 14, 2010
1,375
1,721
Post Mortem for Saturday, October 18th 2014
Map Name | Recorded Demo | Feedback Link

koth_outskirts_a1| Demo | Feedback
koth_nikori_a12| Demo | Feedback
ctf_redbread_a2| Demo | Feedback
koth_gravelmine_a4| Demo | Feedback
cp_ironside_a05| Demo | Feedback
cp_2000_a2| Demo | Feedback
pl_siege_a12| Demo | Feedback
pl_goldblum_a9| Demo | Feedback
koth_spoil_a11| Demo | Feedback
pl_coalbed_a4| Demo | Feedback
cp_lowtide_a14| Demo | Feedback
cp_cornridge_a1| Demo | Feedback
cp_laguna2_a3_fix| Demo | Feedback
 
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Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Sorry to bother you but when i tried to view the demo i get the error bad inline model number 18 error. I looked for a solution but didn't find one.
 

Egan

aa
Feb 14, 2010
1,375
1,721
Sorry to bother you but when i tried to view the demo i get the error bad inline model number 18 error. I looked for a solution but didn't find one.

Oh sorry I didn't even notice your message. That is an unfortunately common and terrible bug with demos in source games, sometimes they will become corrupt. It happens to people with replays a lot (because people view more replays than demos). I've looked into it myself for a couple hours only a few weeks ago and I couldn't find a solution. :(