- Aug 20, 2014
- 147
- 31
So, I wanted to make this cool thing, where once the cart was pushed to a certain location, a large circular part of the floor would start rotating, and sink into the ground, moving the floor, players, cart and any gameplay elements with it, changing the game entirely.
I have tested around with it a bit, but have found that func_rotating doesnt work D:
I was thinking, if i made around 16-32 segments of my rotating section, and made them func_conveyer, each pointing towards the next, and activated it when the cart was there, and then parented all the func_converyers to something that moved down, would it be possible for my desired effect to be achieved?
Then I would just have to work out how to move everything else with it
Would anyone else know a better/more feasible way of doing this, or is this simply impossible in the TF2 Source Engine.
I have tested around with it a bit, but have found that func_rotating doesnt work D:
I was thinking, if i made around 16-32 segments of my rotating section, and made them func_conveyer, each pointing towards the next, and activated it when the cart was there, and then parented all the func_converyers to something that moved down, would it be possible for my desired effect to be achieved?
Then I would just have to work out how to move everything else with it
Would anyone else know a better/more feasible way of doing this, or is this simply impossible in the TF2 Source Engine.