- Feb 18, 2012
- 246
- 407
So, with cp_pollution I want to apply a bleeding condition to players whenever they enter the toxic sludge (as opposed to being lit on fire, since Pyros is hardly affected by it, and other reasons). I also want to be able to change the duration of the condition, to avoid punishing players, who are not able to grab a healthpack, too much.
I have tried using the trigger_add_tf_player_condition with condition set to TF_COND_BLEEDING, the "Clients" flag checked, and the duration set to 5, 0 and -1.
None of this seems to affect the player at all.
Is there an alternative to trigger_add_tf_player_condition, or am I simply doing something wrong with the entity? I am able to apply a übercharge condition, so I'm guessing the TF_COND_BLEEDING is broken?
I have tried using the trigger_add_tf_player_condition with condition set to TF_COND_BLEEDING, the "Clients" flag checked, and the duration set to 5, 0 and -1.
None of this seems to affect the player at all.
Is there an alternative to trigger_add_tf_player_condition, or am I simply doing something wrong with the entity? I am able to apply a übercharge condition, so I'm guessing the TF_COND_BLEEDING is broken?