- Aug 20, 2014
- 147
- 31
Hey, I realise this question has been asked a few times on the forums, but none of the responses worked, so I am posting it here. Sorry if it is a really obvious answer.
Here is the compile log. There are a few strange looking things here, but I have no idea what half of it means:
There are no leaks in the map, and there are dev lights (light) around the map, to light up indoor areas. Only faces are black, env_sun still works and light still lights up props, etc. It happened suddenly and I cant work out what it is.
Thanks, BigBros.
Here is the compile log. There are a few strange looking things here, but I have no idea what half of it means:
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\team fortress 2\tf\materials
Loading C:\Users\Tim\OneDrive\Mapping\Australium Mine\Development\#5\thingy.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/thingy/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3057.9 -2313.0 396.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 61082:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 -2248.0 407.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 61082:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tim\OneDrive\Mapping\Australium Mine\Development\#5\thingy.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (112951 bytes)
Error! To use model "models/props_vehicles/parts/robot_train_car.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/parts/robot_train_car.mdl"!
Error! To use model "models/props_wasteland/cranemagnet01a.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_wasteland/cranemagnet01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 645 texinfos to 341
Reduced 12 texdatas to 10 (281 bytes to 242)
Writing C:\Users\Tim\OneDrive\Mapping\Australium Mine\Development\#5\thingy.bsp
14 seconds elapsed
4 threads
reading c:\users\tim\onedrive\mapping\australium mine\development\#5\thingy.bsp
reading c:\users\tim\onedrive\mapping\australium mine\development\#5\thingy.prt
1235 portalclusters
3408 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 76154 visible clusters (6.76%)
Total clusters visible: 1126719
Average clusters visible: 912
Building PAS...
Average clusters audible: 1221
visdatasize:383299 compressed from 395200
writing c:\users\tim\onedrive\mapping\australium mine\development\#5\thingy.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\tim\onedrive\mapping\australium mine\development\#5\thingy.bsp
4932 faces
4614028 square feet [664420096.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4932 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
193742 patches after subdivision
40 direct lights
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Build Patch/Sample Hash Table(s).....Done<0.1989 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 295/8192 3540/98304 ( 3.6%)
brushsides 2086/65536 16688/524288 ( 3.2%)
planes 1862/65536 37240/1310720 ( 2.8%)
vertexes 6963/65536 83556/786432 (10.6%)
nodes 2663/65536 85216/2097152 ( 4.1%)
texinfos 341/12288 24552/884736 ( 2.8%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4932/65536 276192/3670016 ( 7.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1120/65536 62720/3670016 ( 1.7%)
leaves 2677/65536 85664/2097152 ( 4.1%)
leaffaces 5569/65536 11138/131072 ( 8.5%)
leafbrushes 1551/65536 3102/131072 ( 2.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 27216/512000 108864/2048000 ( 5.3%)
edges 14538/256000 58152/1024000 ( 5.7%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 411/32768 4110/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5604/65536 11208/131072 ( 8.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5011884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 383299/16777216 ( 2.3%)
entdata [variable] 47657/393216 (12.1%)
LDR ambient table 2677/65536 10708/262144 ( 4.1%)
HDR ambient table 2677/65536 10708/262144 ( 4.1%)
LDR leaf ambient 9888/65536 276864/1835008 (15.1%)
HDR leaf ambient 2677/65536 74956/1835008 ( 4.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21292 ( 0.0%)
pakfile [variable] 383/0 ( 0.0%)
physics [variable] 112951/4194304 ( 2.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12844
Writing c:\users\tim\onedrive\mapping\australium mine\development\#5\thingy.bsp
2 minutes, 19 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\tim\onedrive\mapping\australium mine\development\#5\thingy.bsp
4932 faces
4614028 square feet [664420096.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4932 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
193742 patches after subdivision
40 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 15420862, max 935
transfer lists: 117.7 megs
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Build Patch/Sample Hash Table(s).....Done<0.2169 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 295/8192 3540/98304 ( 3.6%)
brushsides 2086/65536 16688/524288 ( 3.2%)
planes 1862/65536 37240/1310720 ( 2.8%)
vertexes 6963/65536 83556/786432 (10.6%)
nodes 2663/65536 85216/2097152 ( 4.1%)
texinfos 341/12288 24552/884736 ( 2.8%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4932/65536 276192/3670016 ( 7.5%)
hdr faces 4932/65536 276192/3670016 ( 7.5%)
origfaces 1120/65536 62720/3670016 ( 1.7%)
leaves 2677/65536 85664/2097152 ( 4.1%)
leaffaces 5569/65536 11138/131072 ( 8.5%)
leafbrushes 1551/65536 3102/131072 ( 2.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 27216/512000 108864/2048000 ( 5.3%)
edges 14538/256000 58152/1024000 ( 5.7%)
LDR worldlights 40/8192 3520/720896 ( 0.5%)
HDR worldlights 40/8192 3520/720896 ( 0.5%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 411/32768 4110/327680 ( 1.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5604/65536 11208/131072 ( 8.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5011884/0 ( 0.0%)
HDR lightdata [variable] 5011884/0 ( 0.0%)
visdata [variable] 383299/16777216 ( 2.3%)
entdata [variable] 47657/393216 (12.1%)
LDR ambient table 2677/65536 10708/262144 ( 4.1%)
HDR ambient table 2677/65536 10708/262144 ( 4.1%)
LDR leaf ambient 9888/65536 276864/1835008 (15.1%)
HDR leaf ambient 9888/65536 276864/1835008 (15.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21292 ( 0.0%)
pakfile [variable] 383/0 ( 0.0%)
physics [variable] 112951/4194304 ( 2.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 12844
Writing c:\users\tim\onedrive\mapping\australium mine\development\#5\thingy.bsp
2 minutes, 23 seconds elapsed
There are no leaks in the map, and there are dev lights (light) around the map, to light up indoor areas. Only faces are black, env_sun still works and light still lights up props, etc. It happened suddenly and I cant work out what it is.
Thanks, BigBros.