- Oct 2, 2014
- 8
- 0
Is your audio in mp3 or wav format?
That link is for fixing the ambient_generic bug when making your own mod, when you have access to the game's source code (aka not tf2). Ambient_generics can't be stopped once they've been started; that's been in game for a long time (maybe since release). The only way you can 'turn them off' is to mute them.
Ambient_generics can't be stopped once they've been started; that's been in game for a long time.
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They might not be able to be started once started and stopped; I don't remember the problem exactly but it's dumb and it sucks
I think most of it comes from confusion about what the "is NOT looped" checkbox in the ambient_generic flags does. That flag has some major influence on how Source deals with sound files and those effects are poorly explained.
Basically the checkbox should be left turned on for all normal wav or mp3 files and when you do that, things generally work as expected. But if you turn it off (and if you google around, a lot of people suggest this) things start to go haywire.
Basically the "is NOT looped" box should ONLY be cleared if you're using a wav file that has looping markers encoded in it. For example:
https://developer.valvesoftware.com/wiki/Looping_a_Sound
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They might not be able to be started once started and stopped; I don't remember the problem exactly but it's dumb and it sucks