CP Tatry

Vert

L2: Junior Member
May 30, 2014
71
21
Hello and good day everybody,
and welcome all to cp_tatry!
A map of wondrous heights and falls,
yes I can tell you it's got it all.

A winding path up the monstrous mountain,
its height in HU is over 2000.
A gargantuan map with huge proportions,
so let's hope the blue team has some forutne.

It's attack/defend with two points to contest,
so you all know there will be sentry nests.
While it may look hard for the blues to move on,
they thankfully get a forward respawn.

When detailed it will be the prettiest,
but now its dev's look like the sh*ttiest!
Coming from the beautiful Tatry Mountains,
Brought to you with that TF2 action!


Poem for a4:

It's been a while since I came to this map,
It's been a while since 'cause hammer is crap,
It's been a while since blue has won,
So they finally get a forward respawn.

A lot of new changes were created
A lot of new things made this belated
A lot of new edits are in this version,
Such as details to enhance the immersion

We've got a new route to point B,
We've got forward spawns (finally)
We've got more things coming your way,
So let's see this, on the next gameday!

Ms. Mudpie am I getting better at poetry? :3
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Our bandwidth is not nearly as limited as that.
You should repost those screenshots in high quality, stat.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Your poetry needs fixing up I'm afraid, Vert, my dear.
The emphasis is on the wrong syllables so the rhyming feels queer.

And the rhyming scheme changes (in the last stanza at that.)
See and beauty also don't rhyme, you desperate tat.

Nor do thingy and tatry. But rhymes contest and nest.
Near rhymes are not rhymes, and naught do I jest.

Nit-picky inter-stringed couplets yay

EDIT: Oh wait contest and nest do rhyme in this context.
 
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Vert

L2: Junior Member
May 30, 2014
71
21
Your poetry needs fixing up I'm afraid, Vert, my dear.
The emphasis is on the wrong syllables so the rhyming feels queer.

And the rhyming scheme changes (in the last stanza at that.)
See and beauty also don't rhyme, you desperate tat.

Nor do thingy and tatry. But rhymes contest and nest.
Near rhymes are not rhymes, and naught do I jest.

Nit-picky inter-stringed couplets yay

EDIT: Oh wait contest and nest do rhyme in this context.

"I feel as if I've been beaten.
Surely a punch in the face.
My poetry skills; they don't pay the bills,
Yes I've been put in my place."

Anyways a2 is out, with fixed-up everythings. Enjoy!
 

Vert

L2: Junior Member
May 30, 2014
71
21
At least these images are able to load with my shit internet.
I ain't even gonna try rhyming.
How 'bout this.

"For once pictures load in no time,
But please don't expect me to rhyme."

:p
It's like midnight for me; I'm kinda losing it.:bored:
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
Your screenshots are shit
I'm bad at rhymes
refrigerator
 

PyroDevil

L3: Member
Sep 19, 2014
123
141
This map was up on the gameday, vert
and boy, did all those sniper shots hurt
It seems your sightlines need to be revised
There were so many demos through the skies
My suggestion would be, to add buildings, you see
to swat those snipers and demos like flies

Upward is probably a good example of this
It has buildings to stop demos, not something to dismiss
Buildings break up sightlines those snipers do enjoy
Add some of those, and stop their ploy

A forward spawn would be great
Something blu would appreciate
Teles were the only thing sending us out
Without those, it was a very long route

The death pit at point B
Can be improved, you see
Make it a little tougher to fall into
or to air blast, which pyros do
add some props like a fence
or at lease something that makes sense

I have said this before, it’s in my steam name
This map, of course “needs more trains”

TL: DR,Add forward spawn,improve sightlines, and improve death pit
(this took too long to write)
 
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Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
You guys suck at the art of the poem.
Angelou and Poe; it's like you hardly know 'em.
Half your words don't even rhyme,
And your rhythm's off most of the time.

Take some lessons, go to school
Hopefully then, you won't be such a fool.
If rhyming's your thing, then please bear in mind,
That poetry critics may seem quite unkind.

Sadly I couldn't take part in this gameday
(Saturday turned out to be quite a lame day)
But from what I heard, guys got a rise
Solely out of the map's sheer size.

But then again I weren't there to play,
So worry not 'bout the things that I say.
My point is, your poems make me want to cry.
Yours quite sincerely; Ms. Mudpie.
 
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Vert

L2: Junior Member
May 30, 2014
71
21
I find myself at a awkward dilemma,
I simply don't know what to do.
The point of my map is to be open,
That's what my heart said is true.

My map is based off a REAL location,
That's it. No tricks, no lies.
A wide open valley with a ĉhata on top,
I saw it with my own eyes.

The sightlines aren't as bad as you think,
such as the ledge above the water
You see, point A is IN THE WAY
To make snipers not such a bother.

Adding more buildings would ruin the vibe
when detailed they'd be a sore thumb.
As I said, this is a real location,
which is why I'm not adding some.

There are many side paths that lead to both points,
they're just a bit out of the way.
This is GOOD map design you see,
More time walking the better the pay! (off)

I won't disagree, this map needs work,
but not in the places you say.
I am honestly shocked that not one soul,
noted how quickly blu captured point A.

I am working diligently,
a3 is soon on the way.
I hope, by then, you playtesters,
won't be angry about how much they hate these sightlines which aren't even that good for freaks sake.
 

Sheltr

L3: Member
Feb 24, 2011
107
73
I find myself at a awkward dilemma,
I simply don't know what to do.
The point of my map is to be open,
That's what my heart said is true.

My map is based off a REAL location,
That's it. No tricks, no lies.
A wide open valley with a ĉhata on top,
I saw it with my own eyes.

The sightlines aren't as bad as you think,
such as the ledge above the water
You see, point A is IN THE WAY
To make snipers not such a bother.

Adding more buildings would ruin the vibe
when detailed they'd be a sore thumb.
As I said, this is a real location,
which is why I'm not adding some.

There are many side paths that lead to both points,
they're just a bit out of the way.
This is GOOD map design you see,
More time walking the better the pay! (off)

I won't disagree, this map needs work,
but not in the places you say.
I am honestly shocked that not one soul,
noted how quickly blu captured point A.

I am working diligently,
a3 is soon on the way.
I hope, by then, you playtesters,
won't be angry about how much they hate these sightlines which aren't even that good for freaks sake.

Remember these are suggestions, this is your map and your map alone, you can do whatever you want with it. The map is way to open yes but if you don't feel like you want to change that you don't have to. There is always another map to be made and with each new one you will discover new ways of making a map better or adding that 'flow' that maps have.
 

PyroDevil

L3: Member
Sep 19, 2014
123
141
Looking back at my post, maybe a few things I said were blown out of proportion a bit. The sightlines are a long, but not to the point where snipers lock everything down. The spot that I was worried about was the sniper positions at near the top of the mountain that overlooked B. I myself was surprised that no one used that spot to stop blu from capping. What I said about the buildings was only a suggestion, you don't have to do it. Despite what I said, the map was fun to play on, it's not perfect, but it is entertaining.
Also, this for some reason reminds me of the Swiss Alps
 

Harribo

aa
Nov 1, 2009
871
851
I say make it a medieval mode map so that the sightlines don't matter a quarter as much, also the map feel like sieging an epic castle or something as attackers so it really fits in my mind. Also the map is kinda pretty for dev textured map
 

Vert

L2: Junior Member
May 30, 2014
71
21
Bump for a3.
(Actually a3b)

Laziest rhyme.
Of all time.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
am and clan don't rhyme either

ffs
 

Vert

L2: Junior Member
May 30, 2014
71
21
Bump for a4 (Yeah, remember me?)

I have discovered an amazing new rhyme,
That puts all of my problems in line
You see, the peculiar word "Tatry"
Rhymes beautifully well with the word "Poetry"

See? It makes too much sense!


Well, its not perfect, but I bet you cant do any better :/
 
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