Suijin

ARENA Suijin RC2

  • This map is featured! Our best maps, all together in one place for your viewing pleasure.

Egan

aa
Feb 14, 2010
1,375
1,720
arena_suijin_rc2 Showcase Stuff:

Gameplay:
+ Liked that it was open so there were lots of variations in routes people could take, made the map still feel fresh even after prolonged playtime.
+ Playing on the rooftops around mid was very enjoyable.
- The dominating strategy evolved into controlling the point building as quickly as possible and ignoring the rest of the map, since it's difficult to counter a point-rush (with inevitable sentry guns) apart from rushing it as well. Maybe having the front doors (but not the one leading to waterfall) closed off until the point is enabled could hinder easy control of the area - force people to go through the waterfall route or the upper bridge section. This may also make people feel more safe when they exit into the area - could make the bridge a more used route at the start of the round.
- Some weird clips around the rooftop, very small issue. Wrote about it in the feedback more.
- It didn't seem like many people went to the cliff building at the beginning of the round, maybe just too scary as its quite open and this is arena mode.

Aesthetic:
+ The map looks really great, and it could definitely be inspirational for detailing.
- Players sometimes would blend in with the rooftop textures, they look good but maybe they're too saturated. It's not a big deal though.

Technical:
- Bad FPS near waterfall and at spawn, the latter wasn't much of an issue but the waterfall was probably the most active combat place.

We're going to add this map into the showcase. Its detail alone is worthwhile enough; it's definitely one of the best looking maps that has come from this site. The gameplay was decent, however the FPS drop near the waterfall was noticeably annoying to fight in.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
I love the irony of it being a peaceful Chinese garden that's filled with 20 or so mercenaries fighting to the death.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
HEY THIS SCREENSHOT WAS TAKEN INSIDE A DISPLACEMENT, ALY THOUGHT SHE WAS BEING SNEAKY:

2014-01-12_00004.jpg


BOOOOO

credit to idolon for noticing.
 
Last edited:

fancyland

L1: Registered
Oct 28, 2014
1
1
Been playing around with the KOTH map and absolutely, positively adore it. Makes for a fun medieval mode.

I think it would be awesome to run magic spells on this map, too. If you do another update, would you consider placing a tf_spell_pickup entity, say, in the outer dojo right on the cliff, center of the room where there's a lot of empty space? I think it would be a cool way to encourage that flank route for anyone enabling magic spells.

Fantastic job. This is by far my favorite custom map.
 

greenharjo

L1: Registered
Dec 14, 2014
1
0
This map is really well made. I liked the sounds you placed in too.
Maybe add a soothing background music?
This map would surely be awesome for a trade map too. Maybe add a few sniping and engineer spots. That would be very very awesome. With some cool features too.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Is this still hell for people without next-gen PCs, or did Valve figure out a clever way to optimize it?
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
2 things. One, congrats on getting the map official, two, does this mean the Japanese pack is now official, like the Swamp pack?