CP Deciduous

chemelia

yndersn't
aa
May 11, 2014
406
619
I know this map is small. Please don't comment about how small it is. I will ignore any repetetive feedback about the size.

This is just a map made in free time after school, I might end up finishing it. My main goal was to make an unconventional, yet still fun, map. It's smaller than a normal map, but hopefully an equal experience. From a general perspective, I wanted it to be a more fast-paced map.

The planned/current theme is a city (koth_king or mannhattan style) in an autumn setting, or an industrial foundry-like setting.

Current problems:
-Last is probably pretty boring.
-Lighting is shit.
-Might be too dark in a few places.
-Often very stalematey

Again, this map isn't meant to be played in comp or high level games, it's not a jokemap, I just want to have some good old fashioned fun.


Thanks:
Facepunch- For the awesome vehicle props!
The tf2maps.net community- For helping test this map!
A Boojum Snark- For his amazing resource pack that I got nearly all of the entity work from!
 
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Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Those steep slopes in the second and last screenshots look pretty awkward.

Also stuff about it being small.
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535
Actually, this map isn't too terribly small. I once made a map literally less than half the size of this.

It's at least better than having it be 5 times to big. It takes a while to fix that. Trust me, I would know.
 

ZeGermanMedic

L1: Registered
Sep 10, 2014
24
8
I have to agree with Ms. Mudpie - The slopes really are too steep. And dont care about the "too small" comments, you always have a plan for your map that you change with the time. I sometimes make maps just to put something completely new in again, changing the whole map layout!
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Don't ignore all this "small" feedback you're getting. Ignoring one piece of feedback is fine, but when 10 people (already) say the map is too small I'm pretty sure the map is too small.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Unless they're just doing it because you told them not to and they think it's hilarious. With this crowd, it's hard to tell sometimes.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Ran around the map. Here's a bit of feedback.

http://imgur.com/a/RMH2X

(not pictured) The shortcuts replacing forward spawns don't seem like they'd be all that useful. They're placed pretty far from the starting spawn, for one thing. The way they open essentially just makes the first one that opens an extra route from second to mid, and the second one that opens (the one with the entrance near last) only opens partway.

Also, there's not enough time added when a team captures a point. Try bumping it up to 3 or 4 minutes instead of one.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I said it in the test yesterday, but I'm going to say it again just to make it clear:

The map has a lot of the basics, vis seperation, individual yards, varied routes and height variation, this is good! The issue is the routes and yards and tight, cramped and 'sharp'. Look to simplifying the layout, and smoothing things out. Distance between mid and the next point (2/4) is pretty short, I'd look into move that away a bit.

I like the idea of using shortcuts instead of spawns. Roll with that, see what you can do. Like YM said though, really OVER DO the shortcuts. Make it super-over-the-top clear "THIS IS A SHORT CUT" and if you can, make it really clear that "THIS SHORTCUT OPENS UP AFTER POINT XX OPENS UP".


Cool job so far.
 

chemelia

yndersn't
aa
May 11, 2014
406
619
A5 bump, because this is a pretty big update.

-Fixed forward spawns(again)
-Changed around some lighting
-Lowered last point
-Removed trees and added walls around 2nd
-Added more solar panels because who doesn't like solar panels
-Textured mid a bit
-Made some slopes less steep
-Added more ways to last
-Opened up some walls on last
-Changed pathways from mid to second a bit
-Removed the last shortcut (I've failed you, YM.)
-Probably more that I don't remember

No new screenshots yet, because I forgot to do that and I procrastinate a lot.
 
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Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Hey, so the demos are borked and feedback system was down, so I'm going to drop my feedback notes here. I am missing a bit because I was fiddling with ban commands to get the hacker off the server, so bear with me. Others should be able to fill in.

  • The map isn't small, it's just cluttered. What should or could be good open spaces, have stuff in it, making things awkward to fight around.
  • I felt that some of the routes were narrow and jaggedy, that is, i got caught on stuff when I shouldn't have.
  • I had fun, I enjoyed the map.
  • Some of your routes that could be really useful, are hidden. I felt like a lot of the players weren't utilizing routes well enough.
  • Forward spawns: reaaaaaaally small and easy to be camped at since there was 1 dinky exit. This made things unfun.

Thats it, like I said, I think I forgot some stuff because I was distracted, but the others should be able to fill in with notes.
 
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