Leak.

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DatPyroFish

L1: Registered
Aug 31, 2014
4
0
Hello everyone, I'm having some troubles with my map.
Everytime I compile it, it says that there's a leak, so I load the pointfile and it just points the skybox wall.

Everything's fine with that wall, no leaks.
Then I tried to make it one block higher, compiled the map, and it said there was another leak. So I loaded the pointfile and it pointed the skybox wall on the other side of the map:
I made this wall a block higher too and then compiled the map, no leaks.
Then I decreased the height of those 2 walls and compiled the map again, still no leaks.
Lastly, I added a light ( the map already had some lights before) and compiled the map once again, and it pointed out the wall on the right again.

Does anyone know what's the problem? ç_ç
And yes, sorry for my english.
 
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wareya

L420: High Member
Jun 17, 2012
493
191
Your images aren't loading for me, but whenever I get leaks like this, it's an areaportal leak.
 

puxorb

L69: Emoticon
aa
Dec 15, 2013
531
798
Up on the top click "view" and move your mouse down until you see "use radius culling". That's what that red circle is and it should be off, because it only compiles what is inside it and in this case your perfectly set up walls are not.
 

DatPyroFish

L1: Registered
Aug 31, 2014
4
0
Up on the top click "view" and move your mouse down until you see "use radius culling". That's what that red circle is and it should be off, because it only compiles what is inside it and in this case your perfectly set up walls are not.

It still says there's a leak,and the red line points one of those two walls.
http://puu.sh/bU8QN/92af489eaa.png
 
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puxorb

L69: Emoticon
aa
Dec 15, 2013
531
798
Did you recompile? (Not assuming you are stupid or anything) Also, when you are done compiling you have to unload the pointfile and reload it.

View>Uncheck "use radius culling"
F9 (runs map)

When finished:
Map>unload pointfile
Map>load pointfile (loads new pointfile, and if it fails to load one then you do not have a leak)

You have to recompile with radius culling off. In fact, you should probably just have it off all the time as it drastically lowers fps in hammer when moving around in the 3D viewport. I guess the only time you should ever have it on is if you are doing a multiple stage map and each stage fits perfectly within the bounds but that's not always guaranteed.
 
Mar 23, 2013
1,013
347
It still says there's a leak,and the red line points one of those two walls.
http://puu.sh/bU8QN/92af489eaa.png

After my experience when you disable radius culling (which you should always disable) it still seems to be enabled during compile. Just restart hammer and it should work.

Also make sure that the brush where the pointfile is going through is no entity


EDIT: eh? How did I not see the last two post before mine... ah well, useless post <_>
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
Looks like a deathrun map, I've had the exact same issues when I was making one and I posted here.

They told me to make sure the skybox is a worldbrush, select the skybox and hit the button that says "To World", or just hit CTRL+Shift+W when you selected the skybox.
After you did that, save the map and compile.

Hell, even if you're 100% sure it's fine, do this anyway, it worked for me.

Another thing: if this really is a deathrun map, your skybox looks incredibly unoptimized, it should only cover parts that have no roof or anything of that sort, not the entire map.
 

DatPyroFish

L1: Registered
Aug 31, 2014
4
0
Thank you guys for these helpful replies!
I finally solved this problem with your help. :D
 
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