Sawmill style sawblade help please!

TRPPN

L1: Registered
Sep 22, 2014
8
0
I really don't know what else to say... it just won't move. Are there any other tutorials for sawmill saws out there? Google didn't turn anything up.
 

TRPPN

L1: Registered
Sep 22, 2014
8
0
It does damage and plays the sounds but it won't move back and forth. When I run the map it just sits there. I did everything in the tutorial that it said to do but I read on that same forum post that I need to access my logic_auto or something to open the linear moving brush from the start of the round. Like I said, I don't even know what that means. I'm a noob an I need help! Please help me!!!
 

Egan

aa
Feb 14, 2010
1,375
1,721
Your func_movelinear may just not be getting the Open input. To test, open console while on your map, with sv_cheats 1 enabled, and then type:
ent_fire thenameofyourmovelinear open

If your func_movelinear opens, and starts moving back and forth, then that was the problem. In which case you would need to create a logic_auto in the map, and give it an output of:

OnMapSpawn - thenameofyourmovelinear - Open
 

TRPPN

L1: Registered
Sep 22, 2014
8
0
Ok, this was indeed the problem. However, the blade doesn't spin even though I have the moving model as my saw model. How might I go about fixing that?
 

Egan

aa
Feb 14, 2010
1,375
1,721
For a prop_dynamic (I assume that's the entity you're using for your sawblade), you will need to set its Default Animation keyvalue to the name of the animation you select in its Model tab.

0vOHwp5.png


I'm pretty sure that will fix it, but I think regularly it plays the idle animation. /shrug