WiP in WiP, post your screenshots!

Idolon

they/them
aa
Feb 7, 2008
2,108
6,119
Non orthogonal layouts??
20brush20004.jpg
 
Oct 6, 2008
1,949
446

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
pbffffffrt

107DBE637D88DBC5256E94B6A9C24D542C300A42

B1A63570C09F056FDDF10182923EC6A7BB8DB091

9E40B77547EFBC86D132EC6E52C9D0D900CCCFCF


no proper lighting chill your shoes
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Disregard this post completely.
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
I've become infamous for my usage of Jump Pads, and i'd be lying if I said they're going to be going anytime soon. BUT I have changed them A LOT thanks to player feedback and now they live up to their name a lot better

Instead of being driven up, enjoy a SuperJump™ into any direction, not only do these function better at high ping, allow multiple directions, block clutter and are faster they... oh wait that's about it.

Here are some gifs of it in action!
(Click the GIF for .Webm Version)

Regular use:


Use on high ping:


Falling onto it:
 

xzzy

aa
Jan 30, 2010
815
531
What are you using to drive it? trigger_push?

How'd you make it more reliable in network games?
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
What are you using to drive it? trigger_push?


Still using a trigger_push

How'd you make it more reliable in network games?


The problem previously with high-latency was since it wasn't a single jump, players were constantly stuttering from the constantly applied force making it difficult to maneuver. Now it's just as if you used a rocket jump.
 

Moonfixer

L5: Dapper Member
Aug 23, 2014
229
81
Hello everyone. It's been a while since my last post. Here are the screenshots from a map I am nearing alpha on. Still got quite a few things to do still but after I got over a few hurdles I'm feeling more confident.

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xyEiTYc.jpg


SsY4oSj.jpg
 
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