Changing respawn times? How?

ZeGermanMedic

L1: Registered
Sep 10, 2014
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Yesterday in the gameday i have asked this already, but forgot the answer again. i only remember something with logic_auto. CDan someone explain it to me again please? ^^

~Zeg
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
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Sep 5, 2010
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To set the initial respawn times, go to the logic_auto then set "OnMapSpawn > tf_gamerules > SetRedRespawnWaveTime > [parameter] (And red can be blue) ... the parameter is the seconds of the respawn wave time.

You can also do this for any other output command, like OnCapTeam or something. Just, change it through the tf_gamerules.

Respawn wave times are a bit weird. If you set them to like, 4 seconds, that team would spawn between 4 and 8 seconds.
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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Respawn wave times are a bit weird. If you set them to like, 4 seconds, that team would spawn between 4 and 8 seconds.
To elaborate on that. The wave time means dead players will spawn every X seconds. When you die you are assigned to the next wave after the one that is currently active/spawning. So possible spawn times always fall between X and X*2.
 

RaVaGe

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Jun 23, 2010
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They're not that weird, I remember a video or a dev commentary on the maps from Robin Walker where he talked about the respawn waves in TF2, they made a system to respawn every dead players in groups, like that a player is never alone when he spawn, and a team can attack something together instead of having a splitted team all the time.

EDIT : Didn't saw what abs said.
 
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wareya

L420: High Member
Jun 17, 2012
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Waves are way too long for the state of the game now IMO. They should be like 1/2 of the average respawn time instead of 2/3 of it.

For the current wavetime values from maps where 1.5x is the average, that would mean 1.125x for the minimum and 1.875 for the maximum.
 
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A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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Waves are way too long for the state of the game now IMO. They should be like 1/2 of the average respawn time instead of 2/3 of it.

For the current wavetime values from maps where 1.5x is the average, that would mean 1.125x for the minimum and 1.875 for the maximum.
What are you even saying? The very nature of how they work means the ratio can't change. Or are you actually suggesting an overhaul of how the entire death/wave system works?