KotH Smoothflow

MR JO

L1: Registered
Sep 19, 2014
3
1
Smoothflow alpha3

Hello there, This is my first MAP ever

whoooo....

I want to get a style of Gullywash here but this is still a concept however
Play it and tell me what you think about it

Also 1 more thing
I'm planning to have dynamic gimmicks on this map but i don't think any complicated bullshit is going to be here soon

~peace
THE TRAIN GOD SHALL RULE!
 
Last edited:

Muddy

Muddy
aa
Sep 5, 2014
2,575
4,592
I got bored so I decided to have a bit of a run-around.

IJEJklY.jpg

Three problems with this spawn room.
1. It's a bit dark. (There are a few other areas of the map I feel are also a tad dark.)
2. There are no resupply cabinets.
3. I kept hitting the door as a Scout. Either make it open faster, or make the trigger_multiple opening it a bit bigger. Alternatively, make the door open upwards, rather than downwards.

q1i4f4A.jpg

Some staircases haven't been clipped. Like, for instance, this one...

18Q1iQP.jpg

Two things here - first off, it looks like you've surrounded the map with one hollow cube of skybox. For a map this small, it might not be an issue, but bear in mind for future maps that simply using a great big box is bad for optimisation. Here's a good tutorial on how to do skyboxes right.

Another thing is that, as I casually brought up earlier, the map looks very small. Maybe this isn't necessarily a bad thing - let gamedays be the judge of that - but I'm trying to imagine this map with 24 players running around in it, and it's looking like a bit of a clusterfuck.

Still, for your first map, it's good!
 

Dr. Sasha

L4: Comfortable Member
Aug 5, 2013
185
86
Extremely small. Looks a bit crowded for pub servers. Add some more ground area.

To get a better idea of what I mean by adding more ground area but still keeping the height variation you have, look at the map here