Geomance

CP Geomance rc1

evicted

L1: Registered
Jan 12, 2010
40
9
A standard 5CP map based around the company "Geomance Engineering." The map incorporates a custom geothermal factory theme.

This map is currently a Release Candidate.

A walkthrough of the three main routes from spawn to mid can be found at:
https://www.youtube.com/watch?v=j36KWrOesI4
 
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evicted

L1: Registered
Jan 12, 2010
40
9
Updated Changelog for A2. Thanks to Egan and everyone who participated in the gameday testing.
 

evicted

L1: Registered
Jan 12, 2010
40
9
Updated Changelog for A3. Thanks to Egan and everyone who participated in the gameday testing.
 

evicted

L1: Registered
Jan 12, 2010
40
9
Updated Changelog for A4. Thanks to Egan and everyone who participated in the gameday testing.
 

ThrowingPie

L1: Registered
Apr 6, 2014
28
30
I Enjoyed playing the map on the 7/19 Gameday, Even after it was over I remembered the map. Some people said that the center area was too big and the transition from center to the other points was "weird" (or something like that) I personally liked the scale and the play environment.
The 2nd CP that people could get on top of should remain the same but with metal Fence, or some other semi-transparent barrier to prevent people from getting up to the top. I liked how that point looked and I had no problem with people up there, but other people did and if a engi got up it could be a problem.
Overall excellent map design and extremely enjoyable to play on. Can't wait to see it textured and detailed.
 
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evicted

L1: Registered
Jan 12, 2010
40
9
Updated Changelog for B1. (Very late) Thanks to Egan and everyone who participated in the gameday testing.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
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The custom visual style you're going with is super neat! It sort of reminds me of Standin and Foundry.
 

ok comp

L2: Junior Member
Mar 16, 2011
51
15
Your "base level" detailing of mid is promising. My only comment is that the color palette of that area feels very unlike TF2. But what is TF2's style now? As long as it's clean and impressionistic you could be pushing the style in a less explored direction. I can't wait to get a chance to try this one out.
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
It would probably be a good idea to put your map into a compressed form (.bz2, .zip) before you upload it. It takes a while otherwise.
 

evicted

L1: Registered
Jan 12, 2010
40
9
Updated Changelog for B2. Thanks to Egan and everyone who participated in the gameday testing.
 

evicted

L1: Registered
Jan 12, 2010
40
9
Minor update to B3 includes more consistent model textures. This includes updated textures for older beta models, as well as adjusted textures for some of the more recent models in B2 and B3.
 

evicted

L1: Registered
Jan 12, 2010
40
9
Updated changelog and screenshots for RC1. Video link to a walkthough of the three major routes from spawn to mid is in the description.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Holy shit this looks amazing.