US Gameday - Saturday September 13th

Egan

aa
Feb 14, 2010
1,375
1,720
Where:
TF2Maps.net Official US Server: 70.42.74.31:27015
Gameday Host: Egan


When:
Event will begin at:
Saturday, September 13th 2014 - 5:00PM EST
Click here for other Timezones

Map List: (Closed)
Time Played | Map Name | Author | Download | Thread | Notes

30|pl_siege_a8|PC's_Frank| VPK | 23111 |Long
15|cp_hangar_a6|HQDefault| ZIP | 23196 |Single stage
30|pl_inari_a11|Aly| BZ2 | 22791 |Long, Up'd
30|cp_deciduous_a2|Ynders| BZ2 | 23289 |5cap
30|pl_coalbed_a2b|Waffe| ZIP | 23202 |Long


Map Pack: Download.

Event Rules and Information (link)

If there's something specific you want feedback on in your map, write so a line below the rest of your submission, and I'll try to announce it sometime during the round. (Eg: Do the respawn times feel fair?)

I'll keep playing maps past the end of the gameday as long as I feel like playing TF2 (usually at least 3 more maps from the end). If there is another VIP / Admin on then they can take my place as host, if they are available to do so.
 
Last edited by a moderator:

Vert

L2: Junior Member
May 30, 2014
71
21
Map: cp_tatry_a1
Download: 5807
Thread: 23228

Yo. Hey.
It is me Vert.
Put my map on, or
I would be hurt.

;_;
 

HQDefault

...what
aa
Aug 6, 2014
1,056
535

Egan

aa
Feb 14, 2010
1,375
1,720
Last edited by a moderator:

chemelia

yndersn't
aa
May 11, 2014
406
619
It says the feedback for coffeeville is not in the database.

I was looking through feedback when I saw some un-cp-related stuff on CP_tatry, I think the feedback system got stuck on that map and put everything after that map on the test ended up on there.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
I was looking through feedback when I saw some un-cp-related stuff on CP_tatry, I think the feedback system got stuck on that map and put everything after that map on the test ended up on there.

I checked out Tatry and didn't see anything that would apply. Checking feedback for coffeeville again it now recognizes the map but has 0 comments. I know I saw people leave comments when playing the map. Guess they got lost :/
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
I checked out Tatry and didn't see anything that would apply. Checking feedback for coffeeville again it now recognizes the map but has 0 comments. I know I saw people leave comments when playing the map. Guess they got lost :/
You've still got the demos/SourceTV recordings. I'm sure all the feedback will show up there too.
 

MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
1,937
1,280
You've still got the demos/SourceTV recordings. I'm sure all the feedback will show up there too.

True but its not as easy to access. Last week people seemed to enjoy my map while this week it pretty much killed the server as many people left. Without easy to access feedback it's hard to figure out exactly what I did wrong.
 

chemelia

yndersn't
aa
May 11, 2014
406
619
True but its not as easy to access. Last week people seemed to enjoy my map while this week it pretty much killed the server as many people left. Without easy to access feedback it's hard to figure out exactly what I did wrong.

It might have been due to the amount of lag and rubberbanding a lot of people(including myself) were getting, and not your map. I wouldn't worry too much, there's always time for more testing.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
True but its not as easy to access. Last week people seemed to enjoy my map while this week it pretty much killed the server as many people left. Without easy to access feedback it's hard to figure out exactly what I did wrong.
It's better than nothing though, right?
 
Sep 7, 2012
638
500
There are many kinds of 'bad' maps.

There are maps without lighting, with significant entity/gameplay errors, or passages barely 128 hu wide, throughout the map. There are maps with large areas 3000hu wide, with shipping crates slopped generously across their expansive plains. Maps like these generally get rock-the-voted within the first 2 minutes.

There are also maps that follow scale reasonably, but do not have enough routes, or maps that have enough routes but do not follow scale, or maps that have a cap time that is unreasonably long on certain points, or maps that are subject to frequent spawn camping because of layout issues. These maps tend to get played through the entire FIRST playtest because of their novelty to the playerbase, but in subsequent tests the novelty has worn off and they get voted off immediately. It is likely that your map is one of these.