Invasion - New Gamemode by Joe 'Fr0z3nR" R
This is new type of gamemode I've been thinking about. In 5 Simple words the objective "Protect Reactor Core Against BeepBots." In more than 5 words, you're goal as a team is to protect your reactor core against waves of beepbots, while escorting yours to the enemy reactor core.
Things that I need to add to the gamemode (not the map):
+ Custom Voice lines to say how much integrity the reactor has.
+ Or, if not above, use various announcer voicelines, to convey similar things.
+ Remove Beepbots voice lines.
+ Remove RD hud since it is irrelevant, add something else.
+ Try to remove flailing
+ Remove set up time?
Things I'd like to experiment with:
+ Progressively increasing population of waves as time goes on (or as points increase, if we get that command)
+ Tiered Waves: A spawn of 6 bots, 3 'A' bots, 2 'B' bots and 1 'C' bot. You have to kill the A bot group, before the B bot group becomes enabled, and so on.
+ A flag mechanic that provides a secondary objective.
+ Parenting Small trigger_hurts to the beepbots to prevent stacking on them.
Being a new gamemode, feedback is very welcome, and you are encouraged to play this whenever bored.
Thanks!
This is new type of gamemode I've been thinking about. In 5 Simple words the objective "Protect Reactor Core Against BeepBots." In more than 5 words, you're goal as a team is to protect your reactor core against waves of beepbots, while escorting yours to the enemy reactor core.
Things that I need to add to the gamemode (not the map):
+ Custom Voice lines to say how much integrity the reactor has.
+ Or, if not above, use various announcer voicelines, to convey similar things.
+ Remove Beepbots voice lines.
+ Remove RD hud since it is irrelevant, add something else.
+ Try to remove flailing
+ Remove set up time?
Things I'd like to experiment with:
+ Progressively increasing population of waves as time goes on (or as points increase, if we get that command)
+ Tiered Waves: A spawn of 6 bots, 3 'A' bots, 2 'B' bots and 1 'C' bot. You have to kill the A bot group, before the B bot group becomes enabled, and so on.
+ A flag mechanic that provides a secondary objective.
+ Parenting Small trigger_hurts to the beepbots to prevent stacking on them.
Being a new gamemode, feedback is very welcome, and you are encouraged to play this whenever bored.
Thanks!
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