prop_dynamic appears as Error

ZeGermanMedic

L1: Registered
Sep 10, 2014
24
8
Why does that happen? Also, my env_sprite broke.

PS: I am fairly new to mapping. Have mercy! D:

~ ZeG'
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
The prop_dynamic can't find the model file it's supposed to use, make sure you installed it correctly.

We're gonna need more information than "it broke" if we're supposed to help with the env_sprite tho :v
 

ZeGermanMedic

L1: Registered
Sep 10, 2014
24
8

seth

aa
May 31, 2013
1,019
851

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
What model is breaking, first of all? And that sprite problem looks very weird, have you tried verifying game cache?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Did you check that the model actually allows a dynamic version? They have to be specifically set up to do that. You can check when you pull it up in the model browser; it lists what types of prop it's allowed to be.

You can force any static prop to be dynamic by making it a prop_dynamic_override, but you should have a good reason for it, like needing to make it move or disappear at some point or change skin during gameplay. Some people do it just because they prefer how the shadow looks; for the record that's not a good reason.
 

ZeGermanMedic

L1: Registered
Sep 10, 2014
24
8
If you're using a custom model, you have to pack it into the .bsp using a third-party program like VIDE.

Well, I am using the spytech vents. i dont think they need to be packed, in any way :huh:

EDIT: Tumbolisu, thanks that fixed it.
 
Last edited:

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
What is the prop set to use, explicitly? It should be a path relative to tf root, such as models/props_gameplay/cap_point_base.mdl and leaving out anything will mean it cannot be found, resulting in the error model.