Lighting issues

HMK-3

L2: Junior Member
Jul 18, 2014
64
24
Hi, i have a very odd (At least for me, im new in hammer) problem with the lighting. im making a CTF map, so i copied, pasted, and rotate the map, and the duplicated part has some black spots in the walls, i dunno if it is the visleafs have anything to do with this. :/
Thanks for reading this grammatical hell :O

The Original
2014-09-11_00002.jpg


The Copied
2014-09-11_00001.jpg
 

henke37

aa
Sep 23, 2011
2,075
515
try checking with fullbright 2 to see just the lightmap.
 

wareya

L420: High Member
Jun 17, 2012
493
191
The lighting is slightly darker overall. Did you accidentally add distance limits to the lights? Did your map leak? Did you compile with full vis and vrad?

Do you have a 3D skybox that overlaps the new part of the level? VRAD considers gameplay area and 3d skybox to be the same geometry for accuracy reasons.
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
I think this might be a genuine compiler bug. Luckily, just moving the map dodges it.
 

HMK-3

L2: Junior Member
Jul 18, 2014
64
24
Its has been compiled in fast/full, i have no 3D Skybox, i dont messed up the lights, and i dont hace 2 brushes.

i will try to move it, i just moved a ligth and got fixed XD