- Jun 28, 2008
- 33
- 8
Custom particles & tf_point_weapon_mimic
Trying to make a custom particle play each time a rocket is spawned from a tf_point_weapon_mimic using the "Particle Effect" attribute, but it doesn't seem to be working. I cannot see any particles being fired off and in my console I have this error:
The .pcf I'm using has several particles listed within it. I am using a particle manifest "map_name_particles.txt" in my /maps directory with the map. The contents of this manifest is:
The particle I'm trying to conjure from the .pcf is "blue_glow" in the Particle Effect attribute in Hammer.
I do have the "lol_tower.pcf" stored in /tf/particles. Not sure why this isn't working. Any help is appreciated as always.
Trying to make a custom particle play each time a rocket is spawned from a tf_point_weapon_mimic using the "Particle Effect" attribute, but it doesn't seem to be working. I cannot see any particles being fired off and in my console I have this error:
Code:
Attemped to precache unknown particle system "tower_shot"!
Attemped to precache unknown particle system "star_explosion"!
Attemped to precache unknown particle system "blue_glow"!
Attemped to precache unknown particle system "cloud"!
Attemped to precache unknown particle system "star"!
Attemped to precache unknown particle system "hit"!
Attemped to precache unknown particle system "hit_add"!
Attemped to precache unknown particle system "wave"!
The .pcf I'm using has several particles listed within it. I am using a particle manifest "map_name_particles.txt" in my /maps directory with the map. The contents of this manifest is:
Code:
particles_manifest
{
file "particles/lol_tower.pcf"
}
The particle I'm trying to conjure from the .pcf is "blue_glow" in the Particle Effect attribute in Hammer.
I do have the "lol_tower.pcf" stored in /tf/particles. Not sure why this isn't working. Any help is appreciated as always.
Last edited: