- Aug 18, 2014
- 8
- 1
So I've been lurking around the TF2Maps forums, downloading and testing out custom maps and so on, and so I decided that I've give my own hands a go at what you people have been doing for years.
Seeing as this is my first map, I'm a little nervous as to how it will turn out. :unsure: But I guess that's what the feedback's for - which would be appreciated! :thumbup:
This may seem like a regular 4-stage Payload map, but pl_sulphur has some unique twists. For one, there's a bridge just before B that runs over a valley shortly after A, so the payload effectively has to travel over itself. Also, the final point spirals around underneath Red's spawn before reemerging into the centre.
I hope you enjoy my work, and I await your feedback!
Seeing as this is my first map, I'm a little nervous as to how it will turn out. :unsure: But I guess that's what the feedback's for - which would be appreciated! :thumbup:
This may seem like a regular 4-stage Payload map, but pl_sulphur has some unique twists. For one, there's a bridge just before B that runs over a valley shortly after A, so the payload effectively has to travel over itself. Also, the final point spirals around underneath Red's spawn before reemerging into the centre.
I hope you enjoy my work, and I await your feedback!
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