WiP in WiP, post your screenshots!

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Stupid TShirt.
Workshop link


toolshirt_text_full.jpg

wom_bl_1.png

men_bl_1.png


I have some other stupid ideas I'm going to play with.
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
How about just a big purple/black checkerboard?

Or a red ERROR.
I thought about doing something like that for a cosplay once. Wasn't sure how many people would get it (and also I couldn't be arsed).
 

xzzy

aa
Jan 30, 2010
815
531
If you could somehow print the entire shirt as a TF2 texture and make a shimmering checkerboard like you forgot to make the cubemaps, that would be the ultimate in joke.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
hammer_shirt_bricks001_render001.jpg


TIL about proper lighting and MassFX
 

Dain

L3: Member
Oct 21, 2009
106
43
057401CE0409BB8442EFFFF5031534FCF95A6B7B


I'm gonna have to redesign this because it's too flat. Someone in the chat said it's best to plan non-flatness from the beginning rather than fix something already flat, so probably very little will stay the same.

Now completely redone, the only thing still here are the flatbed carriages:

3D9DEEDBB6813DE8190CFDF22EA301E9DA1B5753


0C2031B412DA9A24A7F0FE355C81D94640415DB4


6DE1E916919082D453FC5734A8CC154E11B6F2E7


I just noticed on the last pic, those windows will let attackers safely spawncamp Red (god forbid they get a sentry there!). I'll have to move them down so the shipping containers block line of sight.
 

xzzy

aa
Jan 30, 2010
815
531
I like the idea, but that seems like a great way to fill up on overlays and get annoying compile errors.

It's probably more efficient to make a new texture with the grass on it, just take an existing one and paint on top of it so it keeps the seamless tiling.

Pushing up the displacements and playing with the alpha painting can also helps. And if you still don't like it, detail sprites are available.
 

wareya

L420: High Member
Jun 17, 2012
493
191
I like the idea, but that seems like a great way to fill up on overlays and get annoying compile errors.

It's probably more efficient to make a new texture with the grass on it, just take an existing one and paint on top of it so it keeps the seamless tiling.

Pushing up the displacements and playing with the alpha painting can also helps. And if you still don't like it, detail sprites are available.

They're all good points. I'll deal with the overlay filling when I get to it, I guess.

Worst case I can just make it REALLY short and wide, I think.