- Mar 28, 2008
- 158
- 47
[removed, cba with all this hassle]
Now I know people on here don't like it when people decompile maps, change them and re-release them but I don't see what the big problem is. When the new update came out I was disappointed that Fastlane hadn't been converted and decided to do it myself. All credit goes to the original creator of course. I didn't make this map to get credit for other people's work, I did it so that people in my clan and others could enjoy the map in a different gamemode and also because I could learn a lot about mapping by looking through this great map (and I did).
Changes made from the original:
- Cut out the first cp base, blocked it off.
- Removed all health and ammopacks. Added two small packs in the centre arena, two medium ammopacks, and two large ammopacks by the spawnpoints on the second point area.
- Lowered the height of the building over the middle point, as the power soldiers and demoman had on top of there was too devastating in Arena mode.
- Players spawn in the same place as where the 2nd cap would be
- Only the middle point remains
Hopefully you'll enjoy the map in arena mode, apart from a bug with a few of the overlays it looks the same as cp_fastlane.
There's still a few inaccessible areas I need to cut out to help with file size and compile time.
Now I know people on here don't like it when people decompile maps, change them and re-release them but I don't see what the big problem is. When the new update came out I was disappointed that Fastlane hadn't been converted and decided to do it myself. All credit goes to the original creator of course. I didn't make this map to get credit for other people's work, I did it so that people in my clan and others could enjoy the map in a different gamemode and also because I could learn a lot about mapping by looking through this great map (and I did).
Changes made from the original:
- Cut out the first cp base, blocked it off.
- Removed all health and ammopacks. Added two small packs in the centre arena, two medium ammopacks, and two large ammopacks by the spawnpoints on the second point area.
- Lowered the height of the building over the middle point, as the power soldiers and demoman had on top of there was too devastating in Arena mode.
- Players spawn in the same place as where the 2nd cap would be
- Only the middle point remains
Hopefully you'll enjoy the map in arena mode, apart from a bug with a few of the overlays it looks the same as cp_fastlane.
There's still a few inaccessible areas I need to cut out to help with file size and compile time.
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