ARENA Outflow

SSX

aa
Feb 2, 2014
392
411
Will be both Arena and Koth versions.

An Alpine/Sawmill styled map that takes place on a cliffed dam. It has a dam, waterfalls, and custom shit!

Little story about how this came to be: I was watching a Last of Us multiplayer video, and there was this map which looked to be on a dam, so I started constructing this about mid-way through the video starting with the turbines at mid and building up around it.

Map was built for mainly 9v9 or smaller matches. However larger matches are fine but they're supposed to be really quick instead of taking a bit of time.
 
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Nopey

L1: Registered
Aug 15, 2014
22
2
So purdy <3
Seems like theres only that one healthpack, which is out of the way.
 

SSX

aa
Feb 2, 2014
392
411
Wow this looks just like my Koth_Reservoir...

Well shit, gotta find myself a new name...uh...

EDIT: Can I get a thread title change to, Outflow
 
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SSX

aa
Feb 2, 2014
392
411
Updated to A2. No official download yet.

A2:
-Added a wall in between buildings in front of both spawns to prevent demos from jumping across and cabering on round startup.
-Changed water from hydro cheap, to sawmill
-Disabled shadow's on a lot of props
-Removed a bug where players can stand on the waterfall
-Added overlays to capture areas
-Renamed Map
-Used lighting origins on some props
-Little more detail on roof areas near spawn
-More cover applied to spawn area outside
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I have a custom texture pack that enables real-time reflections on water, and somehow it works on both the water in the field of play and the water at the bottom of the cliff, despite being part of the same PVS. I should investagate this further.