- Oct 21, 2009
- 106
- 43
When I put the outer face of a func_respawnroomvisualizer on the same plane as the spawn door, the "No Entry" overlay ends up rendering even when the door is shut. I want it to only appear when the door is open. Problem is, if I put the func_respawnroomvis slightly further inside the door, so that it's behind the door when it's shut, that means that an enemy player could move right up against the barrier and hold the door open, since the door would hit the top of the player's hitbox as it tried to close.
How is this solved?
How is this solved?