- Aug 3, 2014
- 5
- 0
[FIXED]
I am currently working on a map I call Koth_bad_map. It has a train running over the point everytime it's capped, killing everything in the way.
The problem I'm having is that I want to shorten the respawn times because it's such a small map. I have a logic_auto firing the following outputs:
OnMapSpawn > tf_gamerules > SetRedTeamRespawnWaveTime > 2
OnMapSpawn > tf_gamerules > SetBlueTeamRespawnWaveTime > 2
However, this doesn't seem to work, the respawn times are still 10 seconds. I am not getting any errors when I run the map and I have unchecked the "Remove on fire" flag in logic_auto.
It is important for me to change the respawn times because being hilariously blown up by a train and than having to wait 10 seconds to continue playing on such a small map would suck all the fun out of being hilariously blown up by a train.
I am currently working on a map I call Koth_bad_map. It has a train running over the point everytime it's capped, killing everything in the way.
The problem I'm having is that I want to shorten the respawn times because it's such a small map. I have a logic_auto firing the following outputs:
OnMapSpawn > tf_gamerules > SetRedTeamRespawnWaveTime > 2
OnMapSpawn > tf_gamerules > SetBlueTeamRespawnWaveTime > 2
However, this doesn't seem to work, the respawn times are still 10 seconds. I am not getting any errors when I run the map and I have unchecked the "Remove on fire" flag in logic_auto.
It is important for me to change the respawn times because being hilariously blown up by a train and than having to wait 10 seconds to continue playing on such a small map would suck all the fun out of being hilariously blown up by a train.
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