Problem changing respawn times

RandomExplosion

L1: Registered
Aug 3, 2014
5
0
[FIXED]

I am currently working on a map I call Koth_bad_map. It has a train running over the point everytime it's capped, killing everything in the way.

The problem I'm having is that I want to shorten the respawn times because it's such a small map. I have a logic_auto firing the following outputs:

OnMapSpawn > tf_gamerules > SetRedTeamRespawnWaveTime > 2
OnMapSpawn > tf_gamerules > SetBlueTeamRespawnWaveTime > 2

However, this doesn't seem to work, the respawn times are still 10 seconds. I am not getting any errors when I run the map and I have unchecked the "Remove on fire" flag in logic_auto.

It is important for me to change the respawn times because being hilariously blown up by a train and than having to wait 10 seconds to continue playing on such a small map would suck all the fun out of being hilariously blown up by a train.
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
You do have the entity that you are firing at right?
 

RandomExplosion

L1: Registered
Aug 3, 2014
5
0
Gah, it turns out I made the noobish mistake of tying displacements to a func_detail. But I only noticed after I didn't see any changes to the terrain when recompiling the map. The respawn times work now.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
You do have the entity that you are firing at right?
I just thought I'd mention, tf_gamerules is a default game entity. If there isn't one in the BSP it is generated upon loading (Being able to place it in Hammer was actually an afterthought that wasn't originally necessary for anything). It is valid to send inputs to the "tf_gamerules" class as a whole (since there will only be one) and not have one in your VMF.