Making a cylindrical staircase

Dain

L3: Member
Oct 21, 2009
106
43
The capture point on my KOTH map is on a cylindrical dais and I want to have some stairs leading up to it. Problem is I don't know how to do the brushwork to get what I want. I know I could in theory use the arch tool to get a bunch of thin concentric strips for each step, but that sounds like hell on earth for getting the vertices to align right. Is there a quicker way?

Here's a crappy pic of what I mean:

XBwxeQ3.png
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Careful use of the arch tool is what I would do. If the dimensions and number of sides of the circle are nice numbers (powers of 2) it shouldn't be too difficult.

Alternatively, just cut the wedge out of the circle and "best guess" at the stairs using vertex manipulation.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
I was in the mood to mess around with it and your use of dev grids made your dimensions obvious.
https://dl.dropboxusercontent.com/u/98931/circlestairs.zip

https://dl.dropboxusercontent.com/u/98931/pics/circlestairs.PNG
After creating the pieces I noticed the verts of B didn't line up with the edge of A. So I sliced A so both wedges and the stairs could all meet up at point C (less than half a unit adjustment) nicely since it is a visible joint that would look ugly if it isn't sewn up.
The stairs themselves didn't line up perfect with the bounding walls because of the sizes used, but VMing the verts into the wall won't cause any visible issues and this will all be func_detail anyway.
 

Dain

L3: Member
Oct 21, 2009
106
43
I was in the mood to mess around with it and your use of dev grids made your dimensions obvious.
https://dl.dropboxusercontent.com/u/98931/circlestairs.zip

https://dl.dropboxusercontent.com/u/98931/pics/circlestairs.PNG
After creating the pieces I noticed the verts of B didn't line up with the edge of A. So I sliced A so both wedges and the stairs could all meet up at point C (less than half a unit adjustment) nicely since it is a visible joint that would look ugly if it isn't sewn up.
The stairs themselves didn't line up perfect with the bounding walls because of the sizes used, but VMing the verts into the wall won't cause any visible issues and this will all be func_detail anyway.

Thank you so much!