In the run-up to my exam results this week I decided to relieve my stress by setting myself my own little personal 72 hour challenge; to make a map within that time-frame. This is the result.
It's basically just a bog standard koth_ map, has no kind of theme or anything going for it at the moment as it was just made in a bit of a rush as you would expect. Probably is hideously unbalanced; but hey that's what _a1 is for. The name is also definitely going to change, currently it's just my name since I'm so unimaginative.
This is also my first map in about 5-6 years, so it's been a while since I last touched hammer for more than 5 minutes. Or any level design for that matter.
Main things I feel is that it's too squished in places, and it being too hard to approach the point. But we'll see. It's all very, very open to major overhauling; so do your worst! :thumbup:
I'll try and update it from time to time when I'm not busy with commissions.
Links to the two variations for _a2;
standard (_a2a)
experimental (_a2b)
It's basically just a bog standard koth_ map, has no kind of theme or anything going for it at the moment as it was just made in a bit of a rush as you would expect. Probably is hideously unbalanced; but hey that's what _a1 is for. The name is also definitely going to change, currently it's just my name since I'm so unimaginative.
This is also my first map in about 5-6 years, so it's been a while since I last touched hammer for more than 5 minutes. Or any level design for that matter.
Main things I feel is that it's too squished in places, and it being too hard to approach the point. But we'll see. It's all very, very open to major overhauling; so do your worst! :thumbup:
I'll try and update it from time to time when I'm not busy with commissions.
Links to the two variations for _a2;
standard (_a2a)
experimental (_a2b)
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